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author | onefang | 2019-06-04 00:50:59 +1000 |
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committer | onefang | 2019-06-04 00:50:59 +1000 |
commit | cdb1851f438349a8721c0d9cef54837d0b302189 (patch) | |
tree | 1a1c7255ac4343ecf44bdd5387903f467a6b7626 /OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs | |
parent | Adjust [AuthorizationService] sections to use the new DefaultRegionAccess. (diff) | |
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Warnings--
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs index 2a1ae45..29685da 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs | |||
@@ -163,7 +163,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
163 | { | 163 | { |
164 | // Console.WriteLine("Simulating"); | 164 | // Console.WriteLine("Simulating"); |
165 | 165 | ||
166 | float fps = 0; | 166 | // float fps = 0; |
167 | for (int i = 0; i < _actors.Count; ++i) | 167 | for (int i = 0; i < _actors.Count; ++i) |
168 | { | 168 | { |
169 | BasicActor actor = _actors[i]; | 169 | BasicActor actor = _actors[i]; |