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authorUbitUmarov2015-08-20 14:18:17 +0100
committerUbitUmarov2015-08-20 14:18:17 +0100
commite312a0bc902f11f42faecce275d52dc388a1debb (patch)
tree390841c4fa159da1d26349cf457a6e6cdb02d883 /OpenSim/Region/Physics
parent update old git to os core version (diff)
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make it compatible with avn, no point making avn compatible with it
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs17
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs16
3 files changed, 30 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 05eaf2a..43bef3c 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1251,7 +1251,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1251 public override Vector3 PIDTarget { set { return; } } 1251 public override Vector3 PIDTarget { set { return; } }
1252 public override bool PIDActive 1252 public override bool PIDActive
1253 { 1253 {
1254 get { return false; } 1254 // os version
1255 // get { return false; }
1255 set { return; } 1256 set { return; }
1256 } 1257 }
1257 public override float PIDTau { set { return; } } 1258 public override float PIDTau { set { return; } }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index f934b8a..218ccda 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -114,6 +114,7 @@ namespace OpenSim.Region.Physics.OdePlugin
114 private float m_PIDTau; 114 private float m_PIDTau;
115 private float PID_D = 35f; 115 private float PID_D = 35f;
116 private float PID_G = 25f; 116 private float PID_G = 25f;
117 private bool m_usePID;
117 118
118 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), 119 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
119 // and are for non-VEHICLES only. 120 // and are for non-VEHICLES only.
@@ -1730,7 +1731,7 @@ Console.WriteLine(" JointCreateFixed");
1730 // gravityz multiplier = 1 - m_buoyancy 1731 // gravityz multiplier = 1 - m_buoyancy
1731 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; 1732 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass;
1732 1733
1733 if (PIDActive) 1734 if (m_usePID)
1734 { 1735 {
1735//Console.WriteLine("PID " + Name); 1736//Console.WriteLine("PID " + Name);
1736 // KF - this is for object move? eg. llSetPos() ? 1737 // KF - this is for object move? eg. llSetPos() ?
@@ -1802,7 +1803,7 @@ Console.WriteLine(" JointCreateFixed");
1802 } // end if (PIDActive) 1803 } // end if (PIDActive)
1803 1804
1804 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller 1805 // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
1805 if (m_useHoverPID && !PIDActive) 1806 if (m_useHoverPID && !m_usePID)
1806 { 1807 {
1807//Console.WriteLine("Hover " + Name); 1808//Console.WriteLine("Hover " + Name);
1808 1809
@@ -2874,7 +2875,7 @@ Console.WriteLine(" JointCreateFixed");
2874 // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large. 2875 // it does make sense to do this for tiny little instabilities with physical prim, however 0.5m/frame is fairly large.
2875 // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles 2876 // reducing this to 0.02m/frame seems to help the angular rubberbanding quite a bit, however, to make sure it doesn't affect elevators and vehicles
2876 // adding these logical exclusion situations to maintain this where I think it was intended to be. 2877 // adding these logical exclusion situations to maintain this where I think it was intended to be.
2877 if (m_throttleUpdates || PIDActive || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero)) 2878 if (m_throttleUpdates || m_usePID || (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) || (Amotor != IntPtr.Zero))
2878 { 2879 {
2879 m_minvelocity = 0.5f; 2880 m_minvelocity = 0.5f;
2880 } 2881 }
@@ -2955,7 +2956,10 @@ Console.WriteLine(" JointCreateFixed");
2955 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name); 2956 m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
2956 } 2957 }
2957 } 2958 }
2958 public override bool PIDActive { get; set; } 2959 // os version
2960 //public override bool PIDActive {get { return m_usePID; } set { m_usePID = value; } }
2961 public override bool PIDActive { set { m_usePID = value; } }
2962
2959 public override float PIDTau { set { m_PIDTau = value; } } 2963 public override float PIDTau { set { m_PIDTau = value; } }
2960 2964
2961 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2965 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
@@ -3352,7 +3356,10 @@ Console.WriteLine(" JointCreateFixed");
3352 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; 3356 RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
3353 if (assetProvider != null) 3357 if (assetProvider != null)
3354 assetProvider(_pbs.SculptTexture, MeshAssetReceived); 3358 assetProvider(_pbs.SculptTexture, MeshAssetReceived);
3355 }, null, "ODEPrim.CheckMeshAsset"); 3359 // os version
3360 //}, null, "ODEPrim.CheckMeshAsset");
3361 // avn
3362 });
3356 } 3363 }
3357 } 3364 }
3358 3365
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 5953557..1b7d2bf 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1969,6 +1969,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1969 1969
1970 #region Add/Remove Entities 1970 #region Add/Remove Entities
1971 1971
1972/* core version
1972 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) 1973 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
1973 { 1974 {
1974 OdeCharacter newAv 1975 OdeCharacter newAv
@@ -1983,6 +1984,21 @@ namespace OpenSim.Region.Physics.OdePlugin
1983 1984
1984 return newAv; 1985 return newAv;
1985 } 1986 }
1987*/
1988 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
1989 {
1990 OdeCharacter newAv
1991 = new OdeCharacter(
1992 avName, this, position, Vector3.Zero, size, avPIDD, avPIDP,
1993 avCapRadius, avStandupTensor, avDensity,
1994 avMovementDivisorWalk, avMovementDivisorRun);
1995
1996 newAv.Flying = isFlying;
1997 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1998 newAv.m_avatarplanted = avplanted;
1999
2000 return newAv;
2001 }
1986 2002
1987 public override void RemoveAvatar(PhysicsActor actor) 2003 public override void RemoveAvatar(PhysicsActor actor)
1988 { 2004 {