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author | UbitUmarov | 2015-08-19 08:48:50 +0100 |
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committer | UbitUmarov | 2015-08-19 08:48:50 +0100 |
commit | 0b105da626ae8c2fb519a817b827f90534ed7d08 (patch) | |
tree | 509e6d091fb12f38fd09528335e51aeedbe59c08 /OpenSim/Region/Physics | |
parent | Merge branch 'master' into ubitworkmaster (diff) | |
parent | varregion: update MapImageServiceModule to upload multiple map tiles for larg... (diff) | |
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Merge branch 'mbworkvar2' into ubitvar
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r-- | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | 17 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 9 |
3 files changed, 33 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 0816b7b..8e40561 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -46,6 +46,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
46 | private List<BasicActor> _actors = new List<BasicActor>(); | 46 | private List<BasicActor> _actors = new List<BasicActor>(); |
47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); | 47 | private List<BasicPhysicsPrim> _prims = new List<BasicPhysicsPrim>(); |
48 | private float[] _heightMap; | 48 | private float[] _heightMap; |
49 | private Vector3 m_regionExtent; | ||
49 | 50 | ||
50 | //protected internal string sceneIdentifier; | 51 | //protected internal string sceneIdentifier; |
51 | 52 | ||
@@ -58,6 +59,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
58 | 59 | ||
59 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 60 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
60 | { | 61 | { |
62 | throw new Exception("Should not be called."); | ||
63 | } | ||
64 | |||
65 | public override void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
66 | { | ||
67 | m_regionExtent = regionExtent; | ||
61 | } | 68 | } |
62 | 69 | ||
63 | public override void Dispose() {} | 70 | public override void Dispose() {} |
@@ -121,23 +128,23 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
121 | { | 128 | { |
122 | actorPosition.Y = 0.1F; | 129 | actorPosition.Y = 0.1F; |
123 | } | 130 | } |
124 | else if (actor.Position.Y >= Constants.RegionSize) | 131 | else if (actor.Position.Y >= m_regionExtent.Y) |
125 | { | 132 | { |
126 | actorPosition.Y = ((int)Constants.RegionSize - 0.1f); | 133 | actorPosition.Y = (m_regionExtent.Y - 0.1f); |
127 | } | 134 | } |
128 | 135 | ||
129 | if (actor.Position.X < 0) | 136 | if (actor.Position.X < 0) |
130 | { | 137 | { |
131 | actorPosition.X = 0.1F; | 138 | actorPosition.X = 0.1F; |
132 | } | 139 | } |
133 | else if (actor.Position.X >= Constants.RegionSize) | 140 | else if (actor.Position.X >= m_regionExtent.X) |
134 | { | 141 | { |
135 | actorPosition.X = ((int)Constants.RegionSize - 0.1f); | 142 | actorPosition.X = (m_regionExtent.X - 0.1f); |
136 | } | 143 | } |
137 | 144 | ||
138 | float terrainHeight = 0; | 145 | float terrainHeight = 0; |
139 | if (_heightMap != null) | 146 | if (_heightMap != null) |
140 | terrainHeight = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X]; | 147 | terrainHeight = _heightMap[(int)actor.Position.Y * (int)m_regionExtent.Y + (int)actor.Position.X]; |
141 | 148 | ||
142 | float height = terrainHeight + actor.Size.Z; | 149 | float height = terrainHeight + actor.Size.Z; |
143 | 150 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 8ccfda5..d14edfd 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -32,6 +32,7 @@ using System.Reflection; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenMetaverse; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.Physics.Manager | 37 | namespace OpenSim.Region.Physics.Manager |
37 | { | 38 | { |
@@ -59,6 +60,14 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | 60 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); |
60 | } | 61 | } |
61 | 62 | ||
63 | // Legacy method for simulators before extent was passed | ||
64 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, | ||
65 | IConfigSource config, string regionName) | ||
66 | { | ||
67 | Vector3 extent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
68 | return GetPhysicsScene(physEngineName, meshEngineName, config, regionName, extent); | ||
69 | } | ||
70 | |||
62 | /// <summary> | 71 | /// <summary> |
63 | /// Get a physics scene for the given physics engine and mesher. | 72 | /// Get a physics scene for the given physics engine and mesher. |
64 | /// </summary> | 73 | /// </summary> |
@@ -66,7 +75,8 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | /// <param name="meshEngineName"></param> | 75 | /// <param name="meshEngineName"></param> |
67 | /// <param name="config"></param> | 76 | /// <param name="config"></param> |
68 | /// <returns></returns> | 77 | /// <returns></returns> |
69 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) | 78 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, |
79 | IConfigSource config, string regionName, Vector3 regionExtent) | ||
70 | { | 80 | { |
71 | if (String.IsNullOrEmpty(physEngineName)) | 81 | if (String.IsNullOrEmpty(physEngineName)) |
72 | { | 82 | { |
@@ -94,7 +104,7 @@ namespace OpenSim.Region.Physics.Manager | |||
94 | { | 104 | { |
95 | m_log.Info("[PHYSICS]: creating " + physEngineName); | 105 | m_log.Info("[PHYSICS]: creating " + physEngineName); |
96 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | 106 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); |
97 | result.Initialise(meshEngine, config); | 107 | result.Initialise(meshEngine, config, regionExtent); |
98 | return result; | 108 | return result; |
99 | } | 109 | } |
100 | else | 110 | else |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index dd9bbc1..4f4ff07 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -132,8 +132,17 @@ namespace OpenSim.Region.Physics.Manager | |||
132 | } | 132 | } |
133 | } | 133 | } |
134 | 134 | ||
135 | // Deprecated. Do not use this for new physics engines. | ||
135 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | 136 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); |
136 | 137 | ||
138 | // For older physics engines that do not implement non-legacy region sizes. | ||
139 | // If the physics engine handles the region extent feature, it overrides this function. | ||
140 | public virtual void Initialise(IMesher meshmerizer, IConfigSource config, Vector3 regionExtent) | ||
141 | { | ||
142 | // If not overridden, call the old initialization entry. | ||
143 | Initialise(meshmerizer, config); | ||
144 | } | ||
145 | |||
137 | /// <summary> | 146 | /// <summary> |
138 | /// Add an avatar | 147 | /// Add an avatar |
139 | /// </summary> | 148 | /// </summary> |