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authorUbitUmarov2012-04-16 19:44:02 +0100
committerUbitUmarov2012-04-16 19:44:02 +0100
commit6480b72eda967d6166cb8a64c5bca20c7841358c (patch)
tree0be0758a12851ad26f7b2ddd55eb24314470055a /OpenSim/Region/Physics/UbitMeshing/Mesh.cs
parentchODE: if character velocity > 50m/s apply breaks. In free fall this will giv... (diff)
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ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
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