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author | Teravus Ovares | 2008-04-27 20:10:28 +0000 |
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committer | Teravus Ovares | 2008-04-27 20:10:28 +0000 |
commit | 911e63765c7cea748b5ae2227f5c1d6ff131d329 (patch) | |
tree | f95eeffb4974a9b3f6ded4a46bdc240278a336b0 /OpenSim/Region/Physics/OdePlugin | |
parent | Minor svn, formatting cleanup. (diff) | |
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* Single Attachments now work from inventory. You can attach from inventory and detach from inventory.
* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them.
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5a5cf59..cf2e694 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -150,22 +150,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
150 | _velocity = new PhysicsVector(); | 150 | _velocity = new PhysicsVector(); |
151 | _position = pos; | 151 | _position = pos; |
152 | m_taintposition = pos; | 152 | m_taintposition = pos; |
153 | if (_position.X > 257) | 153 | //if (_position.X > 257) |
154 | { | 154 | //{ |
155 | _position.X = 257; | 155 | //_position.X = 257; |
156 | } | 156 | //} |
157 | if (_position.X < 0) | 157 | //if (_position.X < 0) |
158 | { | 158 | //{ |
159 | _position.X = 0; | 159 | //_position.X = 0; |
160 | } | 160 | //} |
161 | if (_position.Y > 257) | 161 | //if (_position.Y > 257) |
162 | { | 162 | //{ |
163 | _position.Y = 257; | 163 | //_position.Y = 257; |
164 | } | 164 | //} |
165 | if (_position.Y < 0) | 165 | //if (_position.Y < 0) |
166 | { | 166 | //{ |
167 | _position.Y = 0; | 167 | // _position.Y = 0; |
168 | } | 168 | //} |
169 | 169 | ||
170 | prim_geom = (IntPtr)0; | 170 | prim_geom = (IntPtr)0; |
171 | prev_geom = (IntPtr)0; | 171 | prev_geom = (IntPtr)0; |