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author | dan miller | 2007-10-11 05:54:56 +0000 |
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committer | dan miller | 2007-10-11 05:54:56 +0000 |
commit | 23eeeaae0396dab2fe76d274414139fa892b6a3d (patch) | |
tree | 544b816f4055c2366a312d958446d0f3cafadbec /OpenSim/Region/Physics/OdePlugin | |
parent | * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to ... (diff) | |
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fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 53 |
1 files changed, 49 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index ac784cf..e9ac642 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -81,8 +81,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
81 | public class OdeScene : PhysicsScene | 81 | public class OdeScene : PhysicsScene |
82 | { | 82 | { |
83 | private static float ODE_STEPSIZE = 0.004f; | 83 | private static float ODE_STEPSIZE = 0.004f; |
84 | private static bool RENDER_FLAG = false; | ||
84 | private IntPtr contactgroup; | 85 | private IntPtr contactgroup; |
85 | private IntPtr LandGeom; | 86 | private IntPtr LandGeom=(IntPtr)0; |
86 | private double[] _heightmap; | 87 | private double[] _heightmap; |
87 | private d.NearCallback nearCallback; | 88 | private d.NearCallback nearCallback; |
88 | public d.TriCallback triCallback; | 89 | public d.TriCallback triCallback; |
@@ -316,8 +317,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
316 | step_time += timeStep; | 317 | step_time += timeStep; |
317 | lock (OdeLock) | 318 | lock (OdeLock) |
318 | { | 319 | { |
320 | if (_characters.Count > 0 & RENDER_FLAG) | ||
321 | { | ||
322 | Console.WriteLine("RENDER: frame"); | ||
323 | } | ||
319 | foreach (OdePrim p in _prims) | 324 | foreach (OdePrim p in _prims) |
320 | { | 325 | { |
326 | if (_characters.Count > 0 & RENDER_FLAG) | ||
327 | { | ||
328 | Vector3 rx, ry, rz; | ||
329 | p.Orientation.ToAxes(out rx, out ry, out rz); | ||
330 | Console.WriteLine("RENDER: block; " + p.Size.X + ", " + p.Size.Y + ", " + p.Size.Z + "; " + | ||
331 | " 0, 0, 1; " + //shape, size, color | ||
332 | (p.Position.X - 128.0f) + ", " + (p.Position.Y - 128.0f) + ", " + (p.Position.Z - 33.0f) + "; " + // position | ||
333 | rx.x + "," + ry.x + "," + rz.x + ", " + // rotation | ||
334 | rx.y + "," + ry.y + "," + rz.y + ", " + | ||
335 | rx.z + "," + ry.z + "," + rz.z); | ||
336 | } | ||
321 | } | 337 | } |
322 | int i = 0; | 338 | int i = 0; |
323 | while (step_time > 0.0f) | 339 | while (step_time > 0.0f) |
@@ -336,6 +352,29 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
336 | foreach (OdeCharacter actor in _characters) | 352 | foreach (OdeCharacter actor in _characters) |
337 | { | 353 | { |
338 | actor.UpdatePositionAndVelocity(); | 354 | actor.UpdatePositionAndVelocity(); |
355 | if (RENDER_FLAG) | ||
356 | { | ||
357 | /// debugging code | ||
358 | float Zoff = -33.0f; | ||
359 | d.Matrix3 temp = d.BodyGetRotation(actor.Body); | ||
360 | Console.WriteLine("RENDER: cylinder; " + // shape | ||
361 | OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size | ||
362 | "; 0, 1, 0; " + // color | ||
363 | (actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " + (actor.Position.Z + Zoff) + "; " + // position | ||
364 | temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation | ||
365 | temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " + | ||
366 | temp.M02 + "," + temp.M12 + "," + temp.M22); | ||
367 | d.Vector3 caphead; d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH * .5f, out caphead); | ||
368 | d.Vector3 capfoot; d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH * .5f, out capfoot); | ||
369 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size | ||
370 | "; 1, 0, 1; " + //color | ||
371 | (caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) + "; " + // position | ||
372 | "1,0,0, 0,1,0, 0,0,1"); // rotation | ||
373 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size | ||
374 | "; 1, 0, 0; " + //color | ||
375 | (capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) + "; " + // position | ||
376 | "1,0,0, 0,1,0, 0,0,1"); // rotation | ||
377 | } | ||
339 | } | 378 | } |
340 | } | 379 | } |
341 | } | 380 | } |
@@ -366,6 +405,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
366 | 405 | ||
367 | lock (OdeLock) | 406 | lock (OdeLock) |
368 | { | 407 | { |
408 | if (!(LandGeom == (IntPtr)0)) | ||
409 | { | ||
410 | d.SpaceRemove(space, LandGeom); | ||
411 | } | ||
369 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | 412 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); |
370 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); | 413 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); |
371 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); | 414 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); |
@@ -407,6 +450,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
407 | private static float PID_D=4000.0f; | 450 | private static float PID_D=4000.0f; |
408 | private static float PID_P=7000.0f; | 451 | private static float PID_P=7000.0f; |
409 | private static float POSTURE_SERVO = 10000.0f; | 452 | private static float POSTURE_SERVO = 10000.0f; |
453 | public static float CAPSULE_RADIUS = 0.5f; | ||
454 | public static float CAPSULE_LENGTH = 0.9f; | ||
410 | private bool flying = false; | 455 | private bool flying = false; |
411 | //private float gravityAccel; | 456 | //private float gravityAccel; |
412 | public IntPtr Body; | 457 | public IntPtr Body; |
@@ -423,7 +468,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
423 | _parent_scene = parent_scene; | 468 | _parent_scene = parent_scene; |
424 | lock (OdeScene.OdeLock) | 469 | lock (OdeScene.OdeLock) |
425 | { | 470 | { |
426 | Shell = d.CreateCapsule(parent_scene.space, 0.4f, 1.0f); | 471 | Shell = d.CreateCapsule(parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); |
427 | d.MassSetCapsule(out ShellMass, 50.0f, 3, 0.4f, 1.0f); | 472 | d.MassSetCapsule(out ShellMass, 50.0f, 3, 0.4f, 1.0f); |
428 | Body = d.BodyCreate(parent_scene.world); | 473 | Body = d.BodyCreate(parent_scene.world); |
429 | d.BodySetMass(Body, ref ShellMass); | 474 | d.BodySetMass(Body, ref ShellMass); |
@@ -628,11 +673,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
628 | 673 | ||
629 | public class OdePrim : PhysicsActor | 674 | public class OdePrim : PhysicsActor |
630 | { | 675 | { |
631 | private PhysicsVector _position; | 676 | public PhysicsVector _position; |
632 | private PhysicsVector _velocity; | 677 | private PhysicsVector _velocity; |
633 | private PhysicsVector _size; | 678 | private PhysicsVector _size; |
634 | private PhysicsVector _acceleration; | 679 | private PhysicsVector _acceleration; |
635 | private Quaternion _orientation; | 680 | public Quaternion _orientation; |
636 | private Mesh _mesh; | 681 | private Mesh _mesh; |
637 | private PrimitiveBaseShape _pbs; | 682 | private PrimitiveBaseShape _pbs; |
638 | private OdeScene _parent_scene; | 683 | private OdeScene _parent_scene; |