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author | Diva Canto | 2012-10-04 15:33:17 -0700 |
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committer | Diva Canto | 2012-10-04 15:33:17 -0700 |
commit | 276fdbc1b3d1001ddb32b5f5f82db0fdf1e39f7d (patch) | |
tree | 5ffb03205018d07a7d0590e8c1d0766b1cc2fbaf /OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |
parent | One more abstraction for GridUser so that it can be overridden in a sub-class. (diff) | |
parent | Make the asset retrieval concurrency a config switch. The current value (diff) | |
download | opensim-SC-276fdbc1b3d1001ddb32b5f5f82db0fdf1e39f7d.zip opensim-SC-276fdbc1b3d1001ddb32b5f5f82db0fdf1e39f7d.tar.gz opensim-SC-276fdbc1b3d1001ddb32b5f5f82db0fdf1e39f7d.tar.bz2 opensim-SC-276fdbc1b3d1001ddb32b5f5f82db0fdf1e39f7d.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 41 |
1 files changed, 35 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 929b019..7a50c4c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -336,6 +336,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
336 | 336 | ||
337 | public int geomContactPointsStartthrottle = 3; | 337 | public int geomContactPointsStartthrottle = 3; |
338 | public int geomUpdatesPerThrottledUpdate = 15; | 338 | public int geomUpdatesPerThrottledUpdate = 15; |
339 | private const int avatarExpectedContacts = 3; | ||
339 | 340 | ||
340 | public float bodyPIDD = 35f; | 341 | public float bodyPIDD = 35f; |
341 | public float bodyPIDG = 25; | 342 | public float bodyPIDG = 25; |
@@ -474,6 +475,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
474 | private OdePrim cp1; | 475 | private OdePrim cp1; |
475 | private OdeCharacter cc2; | 476 | private OdeCharacter cc2; |
476 | private OdePrim cp2; | 477 | private OdePrim cp2; |
478 | private int p1ExpectedPoints = 0; | ||
479 | private int p2ExpectedPoints = 0; | ||
477 | //private int cStartStop = 0; | 480 | //private int cStartStop = 0; |
478 | //private string cDictKey = ""; | 481 | //private string cDictKey = ""; |
479 | 482 | ||
@@ -498,6 +501,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
498 | public int physics_logging_interval = 0; | 501 | public int physics_logging_interval = 0; |
499 | public bool physics_logging_append_existing_logfile = false; | 502 | public bool physics_logging_append_existing_logfile = false; |
500 | 503 | ||
504 | |||
501 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); | 505 | public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); |
502 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); | 506 | public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); |
503 | 507 | ||
@@ -644,7 +648,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
644 | 648 | ||
645 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); | 649 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); |
646 | 650 | ||
647 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | 651 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 5); |
648 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | 652 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); |
649 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); | 653 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); |
650 | 654 | ||
@@ -1064,7 +1068,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1064 | 1068 | ||
1065 | PhysicsActor p1; | 1069 | PhysicsActor p1; |
1066 | PhysicsActor p2; | 1070 | PhysicsActor p2; |
1067 | 1071 | ||
1072 | p1ExpectedPoints = 0; | ||
1073 | p2ExpectedPoints = 0; | ||
1074 | |||
1068 | if (!actor_name_map.TryGetValue(g1, out p1)) | 1075 | if (!actor_name_map.TryGetValue(g1, out p1)) |
1069 | { | 1076 | { |
1070 | p1 = PANull; | 1077 | p1 = PANull; |
@@ -1121,9 +1128,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1121 | switch (p1.PhysicsActorType) | 1128 | switch (p1.PhysicsActorType) |
1122 | { | 1129 | { |
1123 | case (int)ActorTypes.Agent: | 1130 | case (int)ActorTypes.Agent: |
1131 | p1ExpectedPoints = avatarExpectedContacts; | ||
1124 | p2.CollidingObj = true; | 1132 | p2.CollidingObj = true; |
1125 | break; | 1133 | break; |
1126 | case (int)ActorTypes.Prim: | 1134 | case (int)ActorTypes.Prim: |
1135 | if (p1 != null && p1 is OdePrim) | ||
1136 | p1ExpectedPoints = ((OdePrim) p1).ExpectedCollisionContacts; | ||
1137 | |||
1127 | if (p2.Velocity.LengthSquared() > 0.0f) | 1138 | if (p2.Velocity.LengthSquared() > 0.0f) |
1128 | p2.CollidingObj = true; | 1139 | p2.CollidingObj = true; |
1129 | break; | 1140 | break; |
@@ -1319,6 +1330,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1319 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && | 1330 | if ((p2.PhysicsActorType == (int) ActorTypes.Agent) && |
1320 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1331 | (Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1321 | { | 1332 | { |
1333 | p2ExpectedPoints = avatarExpectedContacts; | ||
1322 | // Avatar is moving on terrain, use the movement terrain contact | 1334 | // Avatar is moving on terrain, use the movement terrain contact |
1323 | AvatarMovementTerrainContact.geom = curContact; | 1335 | AvatarMovementTerrainContact.geom = curContact; |
1324 | 1336 | ||
@@ -1332,6 +1344,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1332 | { | 1344 | { |
1333 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) | 1345 | if (p2.PhysicsActorType == (int)ActorTypes.Agent) |
1334 | { | 1346 | { |
1347 | p2ExpectedPoints = avatarExpectedContacts; | ||
1335 | // Avatar is standing on terrain, use the non moving terrain contact | 1348 | // Avatar is standing on terrain, use the non moving terrain contact |
1336 | TerrainContact.geom = curContact; | 1349 | TerrainContact.geom = curContact; |
1337 | 1350 | ||
@@ -1356,9 +1369,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1356 | } | 1369 | } |
1357 | 1370 | ||
1358 | if (p2 is OdePrim) | 1371 | if (p2 is OdePrim) |
1359 | material = ((OdePrim)p2).m_material; | 1372 | { |
1360 | 1373 | material = ((OdePrim) p2).m_material; | |
1374 | p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts; | ||
1375 | } | ||
1376 | |||
1377 | // Unnessesary because p1 is defined above | ||
1378 | //if (p1 is OdePrim) | ||
1379 | // { | ||
1380 | // p1ExpectedPoints = ((OdePrim)p1).ExpectedCollisionContacts; | ||
1381 | // } | ||
1361 | //m_log.DebugFormat("Material: {0}", material); | 1382 | //m_log.DebugFormat("Material: {0}", material); |
1383 | |||
1362 | m_materialContacts[material, movintYN].geom = curContact; | 1384 | m_materialContacts[material, movintYN].geom = curContact; |
1363 | 1385 | ||
1364 | if (m_global_contactcount < maxContactsbeforedeath) | 1386 | if (m_global_contactcount < maxContactsbeforedeath) |
@@ -1379,7 +1401,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1379 | int material = (int)Material.Wood; | 1401 | int material = (int)Material.Wood; |
1380 | 1402 | ||
1381 | if (p2 is OdePrim) | 1403 | if (p2 is OdePrim) |
1404 | { | ||
1382 | material = ((OdePrim)p2).m_material; | 1405 | material = ((OdePrim)p2).m_material; |
1406 | p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts; | ||
1407 | } | ||
1383 | 1408 | ||
1384 | //m_log.DebugFormat("Material: {0}", material); | 1409 | //m_log.DebugFormat("Material: {0}", material); |
1385 | m_materialContacts[material, movintYN].geom = curContact; | 1410 | m_materialContacts[material, movintYN].geom = curContact; |
@@ -1429,6 +1454,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1429 | { | 1454 | { |
1430 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) | 1455 | if ((p2.PhysicsActorType == (int)ActorTypes.Agent)) |
1431 | { | 1456 | { |
1457 | p2ExpectedPoints = avatarExpectedContacts; | ||
1432 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) | 1458 | if ((Math.Abs(p2.Velocity.X) > 0.01f || Math.Abs(p2.Velocity.Y) > 0.01f)) |
1433 | { | 1459 | { |
1434 | // Avatar is moving on a prim, use the Movement prim contact | 1460 | // Avatar is moving on a prim, use the Movement prim contact |
@@ -1458,7 +1484,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1458 | int material = (int)Material.Wood; | 1484 | int material = (int)Material.Wood; |
1459 | 1485 | ||
1460 | if (p2 is OdePrim) | 1486 | if (p2 is OdePrim) |
1487 | { | ||
1461 | material = ((OdePrim)p2).m_material; | 1488 | material = ((OdePrim)p2).m_material; |
1489 | p2ExpectedPoints = ((OdePrim)p2).ExpectedCollisionContacts; | ||
1490 | } | ||
1462 | 1491 | ||
1463 | //m_log.DebugFormat("Material: {0}", material); | 1492 | //m_log.DebugFormat("Material: {0}", material); |
1464 | m_materialContacts[material, 0].geom = curContact; | 1493 | m_materialContacts[material, 0].geom = curContact; |
@@ -1479,8 +1508,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1479 | } | 1508 | } |
1480 | 1509 | ||
1481 | collision_accounting_events(p1, p2, maxDepthContact); | 1510 | collision_accounting_events(p1, p2, maxDepthContact); |
1482 | 1511 | ||
1483 | if (count > geomContactPointsStartthrottle) | 1512 | if (count > ((p1ExpectedPoints + p2ExpectedPoints) * 0.25) + (geomContactPointsStartthrottle)) |
1484 | { | 1513 | { |
1485 | // If there are more then 3 contact points, it's likely | 1514 | // If there are more then 3 contact points, it's likely |
1486 | // that we've got a pile of objects, so ... | 1515 | // that we've got a pile of objects, so ... |