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authorTeravus Ovares2008-05-16 20:16:33 +0000
committerTeravus Ovares2008-05-16 20:16:33 +0000
commit00a1f0bab0d764017677672c19d4509c1af3e622 (patch)
tree7faeea9a37a86ae2395f3d87625ca255a1c0bf25 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentprime the wearables structure, which should fix the exception (diff)
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* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs50
1 files changed, 47 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index c663fb0..70f0785 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -171,6 +171,25 @@ namespace OpenSim.Region.Physics.OdePlugin
171 private float avMovementDivisorWalk = 1.3f; 171 private float avMovementDivisorWalk = 1.3f;
172 private float avMovementDivisorRun = 0.8f; 172 private float avMovementDivisorRun = 0.8f;
173 173
174 public bool meshSculptedPrim = true;
175
176 public float meshSculptLOD = 32;
177 public float MeshSculptphysicalLOD = 16;
178
179 public float geomDefaultDensity = 10.000006836f;
180
181 public int geomContactPointsStartthrottle = 3;
182 public int geomUpdatesPerThrottledUpdate = 15;
183
184 public float bodyPIDD = 35f;
185 public float bodyPIDG = 25;
186
187 public int geomCrossingFailuresBeforeOutofbounds = 5;
188
189 public float bodyMotorJointMaxforceTensor = 2;
190
191 public int bodyFramesAutoDisable = 20;
192
174 private float[] _heightmap; 193 private float[] _heightmap;
175 194
176 private float[] _watermap; 195 private float[] _watermap;
@@ -320,17 +339,35 @@ namespace OpenSim.Region.Physics.OdePlugin
320 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); 339 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
321 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); 340 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
322 341
342 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
343 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
344 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_faiures_before_outofbounds", 5);
345
346 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
347 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
348
349 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
350 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
351
352 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
353 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
354 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
355
356
323 if (Environment.OSVersion.Platform == PlatformID.Unix) 357 if (Environment.OSVersion.Platform == PlatformID.Unix)
324 { 358 {
325 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 3200.0f); 359 avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 3200.0f);
326 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f); 360 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f);
327 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); 361 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f);
362 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f);
363
328 } 364 }
329 else 365 else
330 { 366 {
331 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); 367 avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
332 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); 368 avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
333 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); 369 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
370 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
334 } 371 }
335 } 372 }
336 } 373 }
@@ -765,7 +802,7 @@ namespace OpenSim.Region.Physics.OdePlugin
765 d.JointAttach(joint, b1, b2); 802 d.JointAttach(joint, b1, b2);
766 } 803 }
767 collision_accounting_events(p1, p2, max_collision_depth); 804 collision_accounting_events(p1, p2, max_collision_depth);
768 if (count > 3) 805 if (count > geomContactPointsStartthrottle)
769 { 806 {
770 // If there are more then 3 contact points, it's likely 807 // If there are more then 3 contact points, it's likely
771 // that we've got a pile of objects 808 // that we've got a pile of objects
@@ -1117,7 +1154,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1117 /// support simple box & hollow box now; later, more shapes 1154 /// support simple box & hollow box now; later, more shapes
1118 if (needsMeshing(pbs)) 1155 if (needsMeshing(pbs))
1119 { 1156 {
1120 mesh = mesher.CreateMesh(primName, pbs, size); 1157 mesh = mesher.CreateMesh(primName, pbs, size, 32f);
1121 } 1158 }
1122 1159
1123 break; 1160 break;
@@ -1474,6 +1511,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1474 /// <returns></returns> 1511 /// <returns></returns>
1475 public bool needsMeshing(PrimitiveBaseShape pbs) 1512 public bool needsMeshing(PrimitiveBaseShape pbs)
1476 { 1513 {
1514 if (pbs.SculptEntry && !meshSculptedPrim)
1515 {
1516 return false;
1517 }
1518
1477 if (pbs.ProfileHollow != 0) 1519 if (pbs.ProfileHollow != 0)
1478 return true; 1520 return true;
1479 1521
@@ -1495,7 +1537,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1495 return true; 1537 return true;
1496 1538
1497 if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) 1539 if (pbs.ProfileShape == ProfileShape.EquilateralTriangle)
1498 return true; 1540 return true;
1541
1542
1499 1543
1500 return false; 1544 return false;
1501 } 1545 }