aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
diff options
context:
space:
mode:
authorJeff Ames2008-05-14 05:11:23 +0000
committerJeff Ames2008-05-14 05:11:23 +0000
commitc995d60d37032db3198b8496e186aa7a892dc7a8 (patch)
tree826147e66f61c812897d9b0acdb16ebfeb30d4d3 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parent* Added 3 warnings in response to the warnings. Adam, read the warnings. (diff)
downloadopensim-SC-c995d60d37032db3198b8496e186aa7a892dc7a8.zip
opensim-SC-c995d60d37032db3198b8496e186aa7a892dc7a8.tar.gz
opensim-SC-c995d60d37032db3198b8496e186aa7a892dc7a8.tar.bz2
opensim-SC-c995d60d37032db3198b8496e186aa7a892dc7a8.tar.xz
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index cf9dc5d..d1f1074 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Physics.OdePlugin
79 public bool m_returnCollisions = false; 79 public bool m_returnCollisions = false;
80 80
81 // Default we're a Geometry 81 // Default we're a Geometry
82 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom ); 82 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
83 83
84 // Default, Collide with Other Geometries, spaces and Bodies 84 // Default, Collide with Other Geometries, spaces and Bodies
85 private CollisionCategories m_collisionFlags = m_default_collisionFlags; 85 private CollisionCategories m_collisionFlags = m_default_collisionFlags;
@@ -1170,9 +1170,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1170 1170
1171 if (m_usePID) 1171 if (m_usePID)
1172 { 1172 {
1173
1174 // If we're using the PID controller, then we have no gravity 1173 // If we're using the PID controller, then we have no gravity
1175 fz = ((9.8f) * this.Mass ); 1174 fz = 9.8f * this.Mass;
1176 1175
1177 // no lock; for now it's only called from within Simulate() 1176 // no lock; for now it's only called from within Simulate()
1178 1177