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author | Justin Clark-Casey (justincc) | 2011-10-18 17:35:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-18 17:35:58 +0100 |
commit | 71d221cdc090cdedf371ead534421bb7074908cd (patch) | |
tree | 92a1d37b6b8764cfdfed05cdd7cd5fecaeeec53f /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | Set enable_adaptive_throttles = true in OpenSimDefaults.ini (diff) | |
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Remove the unused CollisionLocker from ODE
Despite its name, this wasn't actually being used in any collision checking
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 19fecf3..447304b 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -144,8 +144,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
144 | 144 | ||
145 | public uint m_localID { get; private set; } | 145 | public uint m_localID { get; private set; } |
146 | 146 | ||
147 | private CollisionLocker ode; | ||
148 | |||
149 | private bool m_taintforce = false; | 147 | private bool m_taintforce = false; |
150 | private bool m_taintaddangularforce = false; | 148 | private bool m_taintaddangularforce = false; |
151 | private Vector3 m_force; | 149 | private Vector3 m_force; |
@@ -203,13 +201,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
203 | 201 | ||
204 | internal int m_material = (int)Material.Wood; | 202 | internal int m_material = (int)Material.Wood; |
205 | 203 | ||
206 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 204 | public OdePrim( |
207 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) | 205 | String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
206 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | ||
208 | { | 207 | { |
209 | Name = primName; | 208 | Name = primName; |
210 | m_vehicle = new ODEDynamics(); | 209 | m_vehicle = new ODEDynamics(); |
211 | //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); | 210 | //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); |
212 | ode = dode; | 211 | |
213 | if (!pos.IsFinite()) | 212 | if (!pos.IsFinite()) |
214 | { | 213 | { |
215 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | 214 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), |
@@ -1390,7 +1389,6 @@ Console.WriteLine("CreateGeom:"); | |||
1390 | catch (AccessViolationException) | 1389 | catch (AccessViolationException) |
1391 | { | 1390 | { |
1392 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); | 1391 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); |
1393 | ode.dunlock(_parent_scene.world); | ||
1394 | return; | 1392 | return; |
1395 | } | 1393 | } |
1396 | } | 1394 | } |
@@ -1405,7 +1403,6 @@ Console.WriteLine("CreateGeom:"); | |||
1405 | catch (AccessViolationException) | 1403 | catch (AccessViolationException) |
1406 | { | 1404 | { |
1407 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); | 1405 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); |
1408 | ode.dunlock(_parent_scene.world); | ||
1409 | return; | 1406 | return; |
1410 | } | 1407 | } |
1411 | } | 1408 | } |
@@ -1421,7 +1418,6 @@ Console.WriteLine("CreateGeom:"); | |||
1421 | catch (AccessViolationException) | 1418 | catch (AccessViolationException) |
1422 | { | 1419 | { |
1423 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); | 1420 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); |
1424 | ode.dunlock(_parent_scene.world); | ||
1425 | return; | 1421 | return; |
1426 | } | 1422 | } |
1427 | } | 1423 | } |
@@ -1437,7 +1433,6 @@ Console.WriteLine("CreateGeom:"); | |||
1437 | catch (AccessViolationException) | 1433 | catch (AccessViolationException) |
1438 | { | 1434 | { |
1439 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); | 1435 | m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name); |
1440 | ode.dunlock(_parent_scene.world); | ||
1441 | return; | 1436 | return; |
1442 | } | 1437 | } |
1443 | } | 1438 | } |