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author | Justin Clark-Casey (justincc) | 2011-11-22 21:51:00 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-22 21:51:00 +0000 |
commit | daf99f8c0ac874971c829b18a2372be1c4ee9541 (patch) | |
tree | 71268ae25d4ef8ad59612eeacb6db105addfe28f /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | Improve the error messages returned if the HelloNeighbour call fails. (diff) | |
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slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index fec4693..94e6185 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -272,7 +272,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
272 | 272 | ||
273 | m_taintadd = true; | 273 | m_taintadd = true; |
274 | _parent_scene.AddPhysicsActorTaint(this); | 274 | _parent_scene.AddPhysicsActorTaint(this); |
275 | // don't do .add() here; old geoms get recycled with the same hash | ||
276 | } | 275 | } |
277 | 276 | ||
278 | public override int PhysicsActorType | 277 | public override int PhysicsActorType |