From daf99f8c0ac874971c829b18a2372be1c4ee9541 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 22 Nov 2011 21:51:00 +0000 Subject: slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead. also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index fec4693..94e6185 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -272,7 +272,6 @@ namespace OpenSim.Region.Physics.OdePlugin m_taintadd = true; _parent_scene.AddPhysicsActorTaint(this); - // don't do .add() here; old geoms get recycled with the same hash } public override int PhysicsActorType -- cgit v1.1