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authorTeravus Ovares2008-10-16 12:57:29 +0000
committerTeravus Ovares2008-10-16 12:57:29 +0000
commit68d85497adc328f8fda2fef52fb51f2c9bc7ece0 (patch)
tree58d10a1c83c71717f5073754aea04d15b8ea2280 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentCheck for terrain size=256x256 on "terrain load <file>". This fixes (diff)
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* Releases the inter-region thread synchronization between physics in ODE on the same instance.
* If you are hosting many regions on a single instance, you will probably notice a decrease in region startup time and maybe a slight increase in performance. * Single regions won't notice anything different
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 2561fa5..9ad9318 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Physics.OdePlugin
147 } 147 }
148 CAPSULE_LENGTH = (size.Z - ((size.Z * height_fudge_factor))); 148 CAPSULE_LENGTH = (size.Z - ((size.Z * height_fudge_factor)));
149 149
150 lock (OdeScene.OdeLock) 150 lock (_parent_scene.OdeLock)
151 { 151 {
152 AvatarGeomAndBodyCreation(pos.X, pos.Y, pos.Z, m_tensor); 152 AvatarGeomAndBodyCreation(pos.X, pos.Y, pos.Z, m_tensor);
153 } 153 }
@@ -362,7 +362,7 @@ namespace OpenSim.Region.Physics.OdePlugin
362 get { return _position; } 362 get { return _position; }
363 set 363 set
364 { 364 {
365 lock (OdeScene.OdeLock) 365 lock (_parent_scene.OdeLock)
366 { 366 {
367 d.BodySetPosition(Body, value.X, value.Y, value.Z); 367 d.BodySetPosition(Body, value.X, value.Y, value.Z);
368 _position = value; 368 _position = value;
@@ -386,7 +386,7 @@ namespace OpenSim.Region.Physics.OdePlugin
386 set 386 set
387 { 387 {
388 m_pidControllerActive = true; 388 m_pidControllerActive = true;
389 lock (OdeScene.OdeLock) 389 lock (_parent_scene.OdeLock)
390 { 390 {
391 d.JointDestroy(Amotor); 391 d.JointDestroy(Amotor);
392 392
@@ -863,7 +863,7 @@ namespace OpenSim.Region.Physics.OdePlugin
863 /// </summary> 863 /// </summary>
864 public void Destroy() 864 public void Destroy()
865 { 865 {
866 lock (OdeScene.OdeLock) 866 lock (_parent_scene.OdeLock)
867 { 867 {
868 // Kill the Amotor 868 // Kill the Amotor
869 d.JointDestroy(Amotor); 869 d.JointDestroy(Amotor);