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author | dr scofield (aka dirk husemann) | 2009-10-01 09:48:02 +0200 |
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committer | dr scofield (aka dirk husemann) | 2009-10-01 09:48:02 +0200 |
commit | 9dcf7da42abfaf20a6a2ec552868dd37cc3e7261 (patch) | |
tree | a9c5145dea2ade7981922dffeed134c8e1a493ef /OpenSim/Region/Physics/Manager/PhysicsScene.cs | |
parent | adding skeleton test case for LandDataSerializer [w-i-p] (diff) | |
parent | Removed an innefficent List.Contains lookup from UpdateQueue (diff) | |
download | opensim-SC-9dcf7da42abfaf20a6a2ec552868dd37cc3e7261.zip opensim-SC-9dcf7da42abfaf20a6a2ec552868dd37cc3e7261.tar.gz opensim-SC-9dcf7da42abfaf20a6a2ec552868dd37cc3e7261.tar.bz2 opensim-SC-9dcf7da42abfaf20a6a2ec552868dd37cc3e7261.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 8a07f71..6dd26bb 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager | |||
178 | } | 178 | } |
179 | 179 | ||
180 | /// <summary> | 180 | /// <summary> |
181 | /// Queue a raycast against the physics scene. | 181 | /// Queue a raycast against the physics scene. |
182 | /// The provided callback method will be called when the raycast is complete | 182 | /// The provided callback method will be called when the raycast is complete |
183 | /// | 183 | /// |
184 | /// Many physics engines don't support collision testing at the same time as | 184 | /// Many physics engines don't support collision testing at the same time as |
185 | /// manipulating the physics scene, so we queue the request up and callback | 185 | /// manipulating the physics scene, so we queue the request up and callback |
186 | /// a custom method when the raycast is complete. | 186 | /// a custom method when the raycast is complete. |
187 | /// This allows physics engines that give an immediate result to callback immediately | 187 | /// This allows physics engines that give an immediate result to callback immediately |
188 | /// and ones that don't, to callback when it gets a result back. | 188 | /// and ones that don't, to callback when it gets a result back. |
189 | /// | 189 | /// |