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authorTeravus Ovares2008-12-28 16:30:00 +0000
committerTeravus Ovares2008-12-28 16:30:00 +0000
commit6eed7fcd1edcb3d4613982a51d6a21540a5cf67d (patch)
tree4d458b661854194d79a82587ec9849af13991ea5 /OpenSim/Region/Physics/Manager/PhysicsJoint.cs
parent* Eliminate a possible null reference from the LLSDLogin method. (diff)
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* More NINJA Joint physics fixes from nlin.
fixes mantis #2874
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsJoint.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsJoint.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
index 6ef2330..9ef1c84 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsJoint.cs
@@ -41,15 +41,15 @@ namespace OpenSim.Region.Physics.Manager
41 public class PhysicsJoint 41 public class PhysicsJoint
42 { 42 {
43 public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending 43 public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending
44 public virtual PhysicsJointType Type { get {return ((PhysicsJointType)(-1)); } set { return; } } 44 public PhysicsJointType Type;
45 public virtual string RawParams { get { return string.Empty; } set { return; } } 45 public string RawParams;
46 public List<string> BodyNames = new List<string>(); 46 public List<string> BodyNames = new List<string>();
47 public virtual PhysicsVector Position { get { return PhysicsVector.Zero; } set { return; } } // global coords 47 public PhysicsVector Position; // global coords
48 public virtual Quaternion Rotation { get { return Quaternion.Identity; } set { return; } } // global coords 48 public Quaternion Rotation; // global coords
49 public virtual string ObjectNameInScene { get { return string.Empty; } set { return; } } // proxy object in scene that represents the joint position/orientation 49 public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation
50 public virtual string TrackedBodyName { get { return string.Empty; } set { return; } } // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) 50 public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName)
51 public virtual Quaternion LocalRotation { get { return Quaternion.Identity; } set { return; } } // joint orientation relative to one of the involved bodies, the tracked body 51 public Quaternion LocalRotation; // joint orientation relative to one of the involved bodies, the tracked body
52 public virtual int ErrorMessageCount { get { return 0; } set { return; } } // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding. 52 public int ErrorMessageCount; // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding.
53 public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint 53 public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint
54 } 54 }
55} 55}