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authorTeravus Ovares2008-01-29 15:10:18 +0000
committerTeravus Ovares2008-01-29 15:10:18 +0000
commitc4687116adfdeb5de056000ef3d2dd47b8695339 (patch)
tree420ad4a29cd3f20ddf2f7b7922f17c547bd7aea9 /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parent* Patch from Ansi (IBM) (diff)
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* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index d393b62..f97b279 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -122,6 +122,10 @@ namespace OpenSim.Region.Physics.Manager
122 122
123 public abstract PrimitiveBaseShape Shape { set; } 123 public abstract PrimitiveBaseShape Shape { set; }
124 124
125 public abstract bool Grabbed { set; }
126
127 public abstract bool Selected { set; }
128
125 public virtual void RequestPhysicsterseUpdate() 129 public virtual void RequestPhysicsterseUpdate()
126 { 130 {
127 // Make a temporary copy of the event to avoid possibility of 131 // Make a temporary copy of the event to avoid possibility of
@@ -190,6 +194,8 @@ namespace OpenSim.Region.Physics.Manager
190 public abstract void AddForce(PhysicsVector force); 194 public abstract void AddForce(PhysicsVector force);
191 195
192 public abstract void SetMomentum(PhysicsVector momentum); 196 public abstract void SetMomentum(PhysicsVector momentum);
197
198
193 } 199 }
194 200
195 public class NullPhysicsActor : PhysicsActor 201 public class NullPhysicsActor : PhysicsActor
@@ -206,6 +212,17 @@ namespace OpenSim.Region.Physics.Manager
206 set { return; } 212 set { return; }
207 } 213 }
208 214
215 public override bool Grabbed
216 {
217 set { return; }
218 }
219
220 public override bool Selected
221 {
222 set { return; }
223 }
224
225
209 public override bool CollidingGround 226 public override bool CollidingGround
210 { 227 {
211 get { return false; } 228 get { return false; }