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author | Jeff Ames | 2008-03-18 14:51:42 +0000 |
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committer | Jeff Ames | 2008-03-18 14:51:42 +0000 |
commit | bf8b5844f24d294c459f54147bd511e7112288bf (patch) | |
tree | 1b6a1ba4e9888d43694a8a33c21beb6913ce2d3a /OpenSim/Region/Physics/Manager/PhysicsActor.cs | |
parent | * Applied Grumly57 patch for #781; Thanks, Grumly! (diff) | |
download | opensim-SC-bf8b5844f24d294c459f54147bd511e7112288bf.zip opensim-SC-bf8b5844f24d294c459f54147bd511e7112288bf.tar.gz opensim-SC-bf8b5844f24d294c459f54147bd511e7112288bf.tar.bz2 opensim-SC-bf8b5844f24d294c459f54147bd511e7112288bf.tar.xz |
Formatting cleanup. Minor refactoring.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 45 |
1 files changed, 6 insertions, 39 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 1119db5..c63e1f7 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -33,9 +33,7 @@ using OpenSim.Framework; | |||
33 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.Physics.Manager |
34 | { | 34 | { |
35 | public delegate void PositionUpdate(PhysicsVector position); | 35 | public delegate void PositionUpdate(PhysicsVector position); |
36 | |||
37 | public delegate void VelocityUpdate(PhysicsVector velocity); | 36 | public delegate void VelocityUpdate(PhysicsVector velocity); |
38 | |||
39 | public delegate void OrientationUpdate(Quaternion orientation); | 37 | public delegate void OrientationUpdate(Quaternion orientation); |
40 | 38 | ||
41 | public enum ActorTypes : int | 39 | public enum ActorTypes : int |
@@ -50,7 +48,6 @@ namespace OpenSim.Region.Physics.Manager | |||
50 | { | 48 | { |
51 | // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. | 49 | // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. |
52 | 50 | ||
53 | |||
54 | public int m_colliderType; | 51 | public int m_colliderType; |
55 | public int m_GenericStartEnd; | 52 | public int m_GenericStartEnd; |
56 | //public uint m_LocalID; | 53 | //public uint m_LocalID; |
@@ -88,13 +85,10 @@ namespace OpenSim.Region.Physics.Manager | |||
88 | } | 85 | } |
89 | } | 86 | } |
90 | 87 | ||
91 | |||
92 | public abstract class PhysicsActor | 88 | public abstract class PhysicsActor |
93 | { | 89 | { |
94 | public delegate void RequestTerseUpdate(); | 90 | public delegate void RequestTerseUpdate(); |
95 | |||
96 | public delegate void CollisionUpdate(EventArgs e); | 91 | public delegate void CollisionUpdate(EventArgs e); |
97 | |||
98 | public delegate void OutOfBounds(PhysicsVector pos); | 92 | public delegate void OutOfBounds(PhysicsVector pos); |
99 | 93 | ||
100 | #pragma warning disable 67 | 94 | #pragma warning disable 67 |
@@ -138,9 +132,7 @@ namespace OpenSim.Region.Physics.Manager | |||
138 | 132 | ||
139 | if (handler != null) | 133 | if (handler != null) |
140 | { | 134 | { |
141 | 135 | handler(); | |
142 | handler(); | ||
143 | |||
144 | } | 136 | } |
145 | } | 137 | } |
146 | 138 | ||
@@ -150,9 +142,10 @@ namespace OpenSim.Region.Physics.Manager | |||
150 | // a race condition if the last subscriber unsubscribes | 142 | // a race condition if the last subscriber unsubscribes |
151 | // immediately after the null check and before the event is raised. | 143 | // immediately after the null check and before the event is raised. |
152 | OutOfBounds handler = OnOutOfBounds; | 144 | OutOfBounds handler = OnOutOfBounds; |
145 | |||
153 | if (handler != null) | 146 | if (handler != null) |
154 | { | 147 | { |
155 | handler(pos); | 148 | handler(pos); |
156 | } | 149 | } |
157 | } | 150 | } |
158 | 151 | ||
@@ -162,54 +155,34 @@ namespace OpenSim.Region.Physics.Manager | |||
162 | 155 | ||
163 | if (handler != null) | 156 | if (handler != null) |
164 | { | 157 | { |
165 | handler(e); | 158 | handler(e); |
166 | } | 159 | } |
167 | |||
168 | } | 160 | } |
169 | 161 | ||
170 | |||
171 | public abstract PhysicsVector Position { get; set; } | 162 | public abstract PhysicsVector Position { get; set; } |
172 | |||
173 | public abstract float Mass { get; } | 163 | public abstract float Mass { get; } |
174 | |||
175 | public abstract PhysicsVector Force { get; } | 164 | public abstract PhysicsVector Force { get; } |
176 | |||
177 | public abstract PhysicsVector GeometricCenter { get; } | 165 | public abstract PhysicsVector GeometricCenter { get; } |
178 | |||
179 | public abstract PhysicsVector CenterOfMass { get; } | 166 | public abstract PhysicsVector CenterOfMass { get; } |
180 | |||
181 | public abstract PhysicsVector Velocity { get; set; } | 167 | public abstract PhysicsVector Velocity { get; set; } |
182 | |||
183 | public abstract float CollisionScore { get;} | 168 | public abstract float CollisionScore { get;} |
184 | |||
185 | public abstract PhysicsVector Acceleration { get; } | 169 | public abstract PhysicsVector Acceleration { get; } |
186 | |||
187 | public abstract Quaternion Orientation { get; set; } | 170 | public abstract Quaternion Orientation { get; set; } |
188 | public abstract int PhysicsActorType { get; set; } | 171 | public abstract int PhysicsActorType { get; set; } |
189 | |||
190 | public abstract bool IsPhysical { get; set; } | 172 | public abstract bool IsPhysical { get; set; } |
191 | |||
192 | public abstract bool Flying { get; set; } | 173 | public abstract bool Flying { get; set; } |
193 | public abstract bool SetAlwaysRun { get; set; } | 174 | public abstract bool SetAlwaysRun { get; set; } |
194 | public abstract bool ThrottleUpdates { get; set; } | 175 | public abstract bool ThrottleUpdates { get; set; } |
195 | |||
196 | public abstract bool IsColliding { get; set; } | 176 | public abstract bool IsColliding { get; set; } |
197 | public abstract bool CollidingGround { get; set; } | 177 | public abstract bool CollidingGround { get; set; } |
198 | public abstract bool CollidingObj { get; set; } | 178 | public abstract bool CollidingObj { get; set; } |
199 | |||
200 | public abstract bool FloatOnWater { set; } | 179 | public abstract bool FloatOnWater { set; } |
201 | |||
202 | public abstract PhysicsVector RotationalVelocity { get; set; } | 180 | public abstract PhysicsVector RotationalVelocity { get; set; } |
203 | |||
204 | public abstract bool Kinematic { get; set; } | 181 | public abstract bool Kinematic { get; set; } |
205 | |||
206 | public abstract float Buoyancy { get; set; } | 182 | public abstract float Buoyancy { get; set; } |
207 | 183 | ||
208 | public abstract void AddForce(PhysicsVector force); | 184 | public abstract void AddForce(PhysicsVector force); |
209 | |||
210 | public abstract void SetMomentum(PhysicsVector momentum); | 185 | public abstract void SetMomentum(PhysicsVector momentum); |
211 | |||
212 | |||
213 | } | 186 | } |
214 | 187 | ||
215 | public class NullPhysicsActor : PhysicsActor | 188 | public class NullPhysicsActor : PhysicsActor |
@@ -246,7 +219,8 @@ namespace OpenSim.Region.Physics.Manager | |||
246 | set { return; } | 219 | set { return; } |
247 | } | 220 | } |
248 | 221 | ||
249 | public override float Buoyancy { | 222 | public override float Buoyancy |
223 | { | ||
250 | get { return 0f; } | 224 | get { return 0f; } |
251 | set { return; } | 225 | set { return; } |
252 | } | 226 | } |
@@ -256,7 +230,6 @@ namespace OpenSim.Region.Physics.Manager | |||
256 | set { return; } | 230 | set { return; } |
257 | } | 231 | } |
258 | 232 | ||
259 | |||
260 | public override bool CollidingGround | 233 | public override bool CollidingGround |
261 | { | 234 | { |
262 | get { return false; } | 235 | get { return false; } |
@@ -313,10 +286,8 @@ namespace OpenSim.Region.Physics.Manager | |||
313 | 286 | ||
314 | public override void CrossingFailure() | 287 | public override void CrossingFailure() |
315 | { | 288 | { |
316 | |||
317 | } | 289 | } |
318 | 290 | ||
319 | |||
320 | public override Quaternion Orientation | 291 | public override Quaternion Orientation |
321 | { | 292 | { |
322 | get { return Quaternion.Identity; } | 293 | get { return Quaternion.Identity; } |
@@ -366,17 +337,14 @@ namespace OpenSim.Region.Physics.Manager | |||
366 | 337 | ||
367 | public override void link(PhysicsActor obj) | 338 | public override void link(PhysicsActor obj) |
368 | { | 339 | { |
369 | |||
370 | } | 340 | } |
371 | 341 | ||
372 | public override void delink() | 342 | public override void delink() |
373 | { | 343 | { |
374 | |||
375 | } | 344 | } |
376 | 345 | ||
377 | public override void AddForce(PhysicsVector force) | 346 | public override void AddForce(PhysicsVector force) |
378 | { | 347 | { |
379 | return; | ||
380 | } | 348 | } |
381 | 349 | ||
382 | public override PhysicsVector RotationalVelocity | 350 | public override PhysicsVector RotationalVelocity |
@@ -387,7 +355,6 @@ namespace OpenSim.Region.Physics.Manager | |||
387 | 355 | ||
388 | public override void SetMomentum(PhysicsVector momentum) | 356 | public override void SetMomentum(PhysicsVector momentum) |
389 | { | 357 | { |
390 | return; | ||
391 | } | 358 | } |
392 | } | 359 | } |
393 | } | 360 | } |