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authorJustin Clarke Casey2008-05-25 01:09:14 +0000
committerJustin Clarke Casey2008-05-25 01:09:14 +0000
commit86c46e92cd9df501f4bb906f8aed134b65f34cb2 (patch)
tree296324ffa6b7bc2e027ff5cd61bc8f4dc33b2cb1 /OpenSim/Region/Physics/Manager/PhysicsActor.cs
parent* Refactor: Collapses parts of different code paths in scene used when deleti... (diff)
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* Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects
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