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author | Justin Clark-Casey (justincc) | 2011-10-27 02:05:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-27 02:05:59 +0100 |
commit | 820242bc49d9a0ed558a72fda2f7bbb85b716b5f (patch) | |
tree | 179eca9de94ddb5f592f3dab75d544f4cd9cabe0 /OpenSim/Region/Physics/Manager/PhysicsActor.cs | |
parent | Restart the event queue worker threads that I accidentally disabled earlier t... (diff) | |
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 362f997..49f60f8 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -76,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager | |||
76 | /// </summary> | 76 | /// </summary> |
77 | public int Count { get { return m_objCollisionList.Count; } } | 77 | public int Count { get { return m_objCollisionList.Count; } } |
78 | 78 | ||
79 | public bool CollisionsOnPreviousFrame { get; private set; } | ||
80 | |||
79 | public Dictionary<uint, ContactPoint> m_objCollisionList; | 81 | public Dictionary<uint, ContactPoint> m_objCollisionList; |
80 | 82 | ||
81 | public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList) | 83 | public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList) |