From 820242bc49d9a0ed558a72fda2f7bbb85b716b5f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Oct 2011 02:05:59 +0100 Subject: Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. --- OpenSim/Region/Physics/Manager/PhysicsActor.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 362f997..49f60f8 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -76,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager /// public int Count { get { return m_objCollisionList.Count; } } + public bool CollisionsOnPreviousFrame { get; private set; } + public Dictionary m_objCollisionList; public CollisionEventUpdate(Dictionary objCollisionList) -- cgit v1.1