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authorteravus2012-11-05 22:05:10 -0500
committerteravus2012-11-05 22:05:10 -0500
commit182b4872437e97762ac494dbf1815fe63aa29405 (patch)
treeadacb4b0092bdaa69ab7099b07fbd645adf26c64 /OpenSim/Region/Physics/Manager/AssemblyInfo.cs
parentAnother step in the chain. Pipe the throttle update to the appropriate PollS... (diff)
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This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
Tested with Two Clients on a region with 1800 textures all visible at once.
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