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author | Melanie | 2012-07-31 23:38:01 +0200 |
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committer | Melanie | 2012-07-31 23:38:01 +0200 |
commit | e40e1dc9e6739aa927ae0e752bd9d6d9de714ca5 (patch) | |
tree | 44ba46072261ce8c12854345d6be5cd43b5ce6e2 /OpenSim/Region/Physics/ConvexDecompositionDotNet/float4.cs | |
parent | Return world rotation on llGetObjectDetails()'s OBJECT_ROT (diff) | |
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Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me.
Diffstat (limited to 'OpenSim/Region/Physics/ConvexDecompositionDotNet/float4.cs')
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