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authorTeravus Ovares2008-05-16 20:16:33 +0000
committerTeravus Ovares2008-05-16 20:16:33 +0000
commit00a1f0bab0d764017677672c19d4509c1af3e622 (patch)
tree7faeea9a37a86ae2395f3d87625ca255a1c0bf25 /OpenSim/Region/Physics/BulletXPlugin
parentprime the wearables structure, which should fix the exception (diff)
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* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index 5ced2d1..fcff04e 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -612,7 +612,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
612 } 612 }
613 else 613 else
614 { 614 {
615 IMesh mesh = mesher.CreateMesh(primName, pbs, size); 615 IMesh mesh = mesher.CreateMesh(primName, pbs, size, 32f);
616 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); 616 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical);
617 } 617 }
618 break; 618 break;