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authorCharles Krinke2008-09-28 22:38:59 +0000
committerCharles Krinke2008-09-28 22:38:59 +0000
commit6758ecc40375fb046f142f5f45a19513a89b1f86 (patch)
treead96c1b2674d2124952ca63e4ec60a2703ed7945 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
parentMantis#2291. Thank you kindly, StrawberryFride for a patch that solves: (diff)
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Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators.
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index e62f966..9e7b459 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -950,6 +950,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
950 set { return; } 950 set { return; }
951 } 951 }
952 952
953 public override int VehicleType
954 {
955 get { return 0; }
956 set { return; }
957 }
958
953 public override void VehicleFloatParam(int param, float value) 959 public override void VehicleFloatParam(int param, float value)
954 { 960 {
955 961