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author | Teravus Ovares | 2008-04-23 15:32:19 +0000 |
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committer | Teravus Ovares | 2008-04-23 15:32:19 +0000 |
commit | 2a3bdde0fa78c5a59c530e6d974dfd6709aa1519 (patch) | |
tree | d2857d6fc06cde42bef42a731e115caf60add086 /OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |
parent | Two small changes: (diff) | |
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* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway. More work is needed here.
* Fixed an incorrectly named method in ODE.NET
Diffstat (limited to 'OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 1ad1201..40de537 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -809,6 +809,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
809 | { | 809 | { |
810 | 810 | ||
811 | } | 811 | } |
812 | |||
813 | public override void LockAngularMotion(PhysicsVector axis) | ||
814 | { | ||
815 | |||
816 | } | ||
817 | |||
812 | public override float Mass | 818 | public override float Mass |
813 | { | 819 | { |
814 | get { return ActorMass; } | 820 | get { return ActorMass; } |