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author | Melanie | 2013-02-06 02:22:12 +0000 |
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committer | Melanie | 2013-02-06 02:22:12 +0000 |
commit | f567ff9f51aebe522c210b5d34b26754de157c91 (patch) | |
tree | eac712a0ba78ca92b3178e2d532307c4ed489b06 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a3b3556..bda7c47 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -65,6 +65,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation | |||
65 | 65 | ||
66 | GENERAL TODO LIST: | 66 | GENERAL TODO LIST: |
67 | ================================================= | 67 | ================================================= |
68 | Level-of-detail for mesh creation. Prims with circular interiors require lod of 32. | ||
69 | Is much saved with lower LODs? At the moment, all set to 32. | ||
68 | Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. | 70 | Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. |
69 | If arrow show at prim, collision reported about 1/3 of time. If collision reported, | 71 | If arrow show at prim, collision reported about 1/3 of time. If collision reported, |
70 | both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. | 72 | both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. |
@@ -128,6 +130,9 @@ Physical and phantom will drop through the terrain | |||
128 | LINKSETS | 130 | LINKSETS |
129 | ====================================================== | 131 | ====================================================== |
130 | Child prims do not report collisions | 132 | Child prims do not report collisions |
133 | Allow children of a linkset to be phantom: | ||
134 | http://opensim-dev.2196679.n2.nabble.com/Setting-a-single-child-prim-to-Phantom-tp7578513.html | ||
135 | Add OS_STATUS_PHANTOM_PRIM to llSetLinkPrimitaveParamsFast. | ||
131 | Editing a child of a linkset causes the child to go phantom | 136 | Editing a child of a linkset causes the child to go phantom |
132 | Move a child prim once when it is physical and can never move it again without it going phantom | 137 | Move a child prim once when it is physical and can never move it again without it going phantom |
133 | Offset the center of the linkset to be the geometric center of all the prims | 138 | Offset the center of the linkset to be the geometric center of all the prims |