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authorMelanie2013-02-06 02:22:12 +0000
committerMelanie2013-02-06 02:22:12 +0000
commitf567ff9f51aebe522c210b5d34b26754de157c91 (patch)
treeeac712a0ba78ca92b3178e2d532307c4ed489b06 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentMerge branch 'master' into careminster (diff)
parentRemove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index a3b3556..bda7c47 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -65,6 +65,8 @@ Vehicle attributes are not restored when a vehicle is rezzed on region creation
65 65
66GENERAL TODO LIST: 66GENERAL TODO LIST:
67================================================= 67=================================================
68Level-of-detail for mesh creation. Prims with circular interiors require lod of 32.
69 Is much saved with lower LODs? At the moment, all set to 32.
68Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't. 70Collisions are inconsistant: arrows are supposed to hit and report collision. Often don't.
69 If arrow show at prim, collision reported about 1/3 of time. If collision reported, 71 If arrow show at prim, collision reported about 1/3 of time. If collision reported,
70 both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times. 72 both arrow and prim report it. The arrow bounces off the prim 9 out of 10 times.
@@ -128,6 +130,9 @@ Physical and phantom will drop through the terrain
128LINKSETS 130LINKSETS
129====================================================== 131======================================================
130Child prims do not report collisions 132Child prims do not report collisions
133Allow children of a linkset to be phantom:
134 http://opensim-dev.2196679.n2.nabble.com/Setting-a-single-child-prim-to-Phantom-tp7578513.html
135 Add OS_STATUS_PHANTOM_PRIM to llSetLinkPrimitaveParamsFast.
131Editing a child of a linkset causes the child to go phantom 136Editing a child of a linkset causes the child to go phantom
132 Move a child prim once when it is physical and can never move it again without it going phantom 137 Move a child prim once when it is physical and can never move it again without it going phantom
133Offset the center of the linkset to be the geometric center of all the prims 138Offset the center of the linkset to be the geometric center of all the prims