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authorRobert Adams2013-01-06 14:01:15 -0800
committerRobert Adams2013-01-06 14:01:15 -0800
commit939340325396c80e8798ec43361ffd983ce325c9 (patch)
treed44d92743c96ea0abb998eaaa42d0118c04c1f36 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: fix problem where mesh shapes were physically just their bounding ... (diff)
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BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet. Comments and cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index facf720..7b59e60 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,8 +1,6 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Redo BulletSimAPI to allow native C# implementation of Bullet option (DONE) 3Avatars walking up stairs
4Meshes rendering as bounding boxes
5llMoveToTarget
6Vehicle movement on terrain smoothness 4Vehicle movement on terrain smoothness
7limitMotorUp calibration (more down?) 5limitMotorUp calibration (more down?)
8Preferred orientatino angular correction fix 6Preferred orientatino angular correction fix
@@ -135,6 +133,9 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint)
135 133
136MORE 134MORE
137====================================================== 135======================================================
136Use the HACD convex hull routine in Bullet rather than the C# version.
137Do we need to do convex hulls all the time? Can complex meshes be left meshes?
138 There is some problem with meshes and collisions
138Test avatar walking up stairs. How does compare with SL. 139Test avatar walking up stairs. How does compare with SL.
139 Radius of the capsule affects ability to climb edges. 140 Radius of the capsule affects ability to climb edges.
140Debounce avatar contact so legs don't keep folding up when standing. 141Debounce avatar contact so legs don't keep folding up when standing.
@@ -274,3 +275,8 @@ llSetBuoyancy() (DONE)
274 (Resolution: Bullet resets object gravity when added to world. Moved set gravity) 275 (Resolution: Bullet resets object gravity when added to world. Moved set gravity)
275Avatar density is WAY off. Compare and calibrate with what's in SL. (DONE) 276Avatar density is WAY off. Compare and calibrate with what's in SL. (DONE)
276 (Resolution: set default density to 3.5 (from 60) which is closer to SL) 277 (Resolution: set default density to 3.5 (from 60) which is closer to SL)
278Redo BulletSimAPI to allow native C# implementation of Bullet option (DONE)
279 (Resolution: added BSAPITemplate and then interfaces for C++ Bullet and C# BulletXNA
280Meshes rendering as bounding boxes (DONE)
281 (Resolution: Added test for mesh/sculpties in native shapes so it didn't think it was a box)
282llMoveToTarget (Resolution: added simple motor to update the position.)