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author | Robert Adams | 2013-01-06 14:01:15 -0800 |
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committer | Robert Adams | 2013-01-06 14:01:15 -0800 |
commit | 939340325396c80e8798ec43361ffd983ce325c9 (patch) | |
tree | d44d92743c96ea0abb998eaaa42d0118c04c1f36 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: fix problem where mesh shapes were physically just their bounding ... (diff) | |
download | opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.zip opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.tar.gz opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.tar.bz2 opensim-SC-939340325396c80e8798ec43361ffd983ce325c9.tar.xz |
BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index facf720..7b59e60 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,8 +1,6 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Redo BulletSimAPI to allow native C# implementation of Bullet option (DONE) | 3 | Avatars walking up stairs |
4 | Meshes rendering as bounding boxes | ||
5 | llMoveToTarget | ||
6 | Vehicle movement on terrain smoothness | 4 | Vehicle movement on terrain smoothness |
7 | limitMotorUp calibration (more down?) | 5 | limitMotorUp calibration (more down?) |
8 | Preferred orientatino angular correction fix | 6 | Preferred orientatino angular correction fix |
@@ -135,6 +133,9 @@ Eliminate collisions between objects in a linkset. (LinksetConstraint) | |||
135 | 133 | ||
136 | MORE | 134 | MORE |
137 | ====================================================== | 135 | ====================================================== |
136 | Use the HACD convex hull routine in Bullet rather than the C# version. | ||
137 | Do we need to do convex hulls all the time? Can complex meshes be left meshes? | ||
138 | There is some problem with meshes and collisions | ||
138 | Test avatar walking up stairs. How does compare with SL. | 139 | Test avatar walking up stairs. How does compare with SL. |
139 | Radius of the capsule affects ability to climb edges. | 140 | Radius of the capsule affects ability to climb edges. |
140 | Debounce avatar contact so legs don't keep folding up when standing. | 141 | Debounce avatar contact so legs don't keep folding up when standing. |
@@ -274,3 +275,8 @@ llSetBuoyancy() (DONE) | |||
274 | (Resolution: Bullet resets object gravity when added to world. Moved set gravity) | 275 | (Resolution: Bullet resets object gravity when added to world. Moved set gravity) |
275 | Avatar density is WAY off. Compare and calibrate with what's in SL. (DONE) | 276 | Avatar density is WAY off. Compare and calibrate with what's in SL. (DONE) |
276 | (Resolution: set default density to 3.5 (from 60) which is closer to SL) | 277 | (Resolution: set default density to 3.5 (from 60) which is closer to SL) |
278 | Redo BulletSimAPI to allow native C# implementation of Bullet option (DONE) | ||
279 | (Resolution: added BSAPITemplate and then interfaces for C++ Bullet and C# BulletXNA | ||
280 | Meshes rendering as bounding boxes (DONE) | ||
281 | (Resolution: Added test for mesh/sculpties in native shapes so it didn't think it was a box) | ||
282 | llMoveToTarget (Resolution: added simple motor to update the position.) | ||