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author | Robert Adams | 2012-12-24 08:56:02 -0800 |
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committer | Robert Adams | 2012-12-24 08:56:02 -0800 |
commit | 80cee1b85a646045c02e2bb675056d532ce2fe27 (patch) | |
tree | dc9347a2eeb3241cdd30f50d448b630ce5d5c4f9 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | * Update BulletSimN terrain implementation to default to Heightfield, it's le... (diff) | |
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BulletSim: Fix single physical prim reporting its mass as zero.
Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 9a7e965..0f27d67 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,11 +1,17 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Smooth avatar movement with motor | 3 | Smooth avatar movement with motor (DONE) |
4 | Should motor update be all at taint-time? | 4 | Should motor update be all at taint-time? (Yes, DONE) |
5 | Fix avatar slowly sliding when standing (zero motion when stopped) | ||
6 | llApplyImpulse() | ||
7 | Compare mass/movement in OS and SL. Calibrate actions. | ||
8 | llSetBuoyancy() | ||
9 | Boats float low in the water | ||
5 | Enable vehicle border crossings (at least as poorly as ODE) | 10 | Enable vehicle border crossings (at least as poorly as ODE) |
6 | Terrain skirts | 11 | Terrain skirts |
7 | Avatar created in previous region and not new region when crossing border | 12 | Avatar created in previous region and not new region when crossing border |
8 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) | 13 | Vehicle recreated in new sim at small Z value (offset from root value?) (DONE) |
14 | Add material densities to the material types. | ||
9 | Vehicle movement on terrain smoothness | 15 | Vehicle movement on terrain smoothness |
10 | Vehicle script tuning/debugging | 16 | Vehicle script tuning/debugging |
11 | Avanti speed script | 17 | Avanti speed script |
@@ -52,6 +58,8 @@ Incorporate inter-relationship of angular corrections. For instance, angularDefl | |||
52 | 58 | ||
53 | BULLETSIM TODO LIST: | 59 | BULLETSIM TODO LIST: |
54 | ================================================= | 60 | ================================================= |
61 | In SL, perfect spheres don't seem to have rolling friction. Add special case. | ||
62 | Avatar density is WAY off. Compare and calibrate with what's in SL. | ||
55 | Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. | 63 | Revisit CollisionMargin. Builders notice the 0.04 spacing between prims. |
56 | Duplicating a physical prim causes old prim to jump away | 64 | Duplicating a physical prim causes old prim to jump away |
57 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. | 65 | Dup a phys prim and the original become unselected and thus interacts w/ selected prim. |
@@ -82,6 +90,9 @@ Linkset.Position and Linkset.Orientation requre rewrite to properly return | |||
82 | Implement LockAngularMotion -- implements llSetStatus(ROTATE_AXIS_*, T/F) | 90 | Implement LockAngularMotion -- implements llSetStatus(ROTATE_AXIS_*, T/F) |
83 | Should the different PID factors have non-equal contributions for different | 91 | Should the different PID factors have non-equal contributions for different |
84 | values of Efficiency? | 92 | values of Efficiency? |
93 | Selecting and deselecting physical objects causes CPU processing time to jump | ||
94 | http://www.youtube.com/watch?v=Hjg57fWg8yI&hd=1 | ||
95 | put thousand physical objects, select and deselect same. CPU time will be large. | ||
85 | 96 | ||
86 | LINKSETS | 97 | LINKSETS |
87 | ====================================================== | 98 | ====================================================== |