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authorRobert Adams2012-12-17 13:22:04 -0800
committerRobert Adams2012-12-17 13:22:04 -0800
commit11532a4390ce3054f5a6798b4bf8dcf39d002e77 (patch)
tree020311696b99bf9d4f143397efc4fadf039075e8 /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: fix vehicles being shot in the air at border crossings because of ... (diff)
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BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 31dd790..0d9a156 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -5,7 +5,7 @@ Eliminate all crashes (DONEish)
5 Border crossing of physical linkset (DONE) 5 Border crossing of physical linkset (DONE)
6Enable vehicle border crossings (at least as poorly as ODE) 6Enable vehicle border crossings (at least as poorly as ODE)
7 Avatar created in previous region and not new region when crossing border 7 Avatar created in previous region and not new region when crossing border
8 Vehicle recreated in new sim at small Z value (offset from root value?) 8 Vehicle recreated in new sim at small Z value (offset from root value?) (DONE)
9Calibrate turning radius 9Calibrate turning radius
10limitMotorUp calibration (more down?) 10limitMotorUp calibration (more down?)
11study PID motors (include 'efficiency' implementation 11study PID motors (include 'efficiency' implementation