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author | Robert Adams | 2013-04-29 17:30:54 -0700 |
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committer | Robert Adams | 2013-04-29 17:30:54 -0700 |
commit | d322625f9062d7748a1a896b6fd37c51f7f41435 (patch) | |
tree | aada0be4611aa800d304b04f496aa2fe6c0f0edc /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |
parent | BulletSim: LinksetCompound work to disable collision for root and (diff) | |
download | opensim-SC-d322625f9062d7748a1a896b6fd37c51f7f41435.zip opensim-SC-d322625f9062d7748a1a896b6fd37c51f7f41435.tar.gz opensim-SC-d322625f9062d7748a1a896b6fd37c51f7f41435.tar.bz2 opensim-SC-d322625f9062d7748a1a896b6fd37c51f7f41435.tar.xz |
BulletSim: Add non-static BSShape.GetReference for getting another reference
to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index c67081a..559a73f 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,3 +1,12 @@ | |||
1 | PROBLEMS TO LOOK INTO | ||
2 | ================================================= | ||
3 | Nebadon vehicle ride, get up, ride again. Second time vehicle does not act correctly. | ||
4 | Have to rez new vehicle and delete the old to fix situation. | ||
5 | Hitting RESET on Nebadon's vehicle while riding causes vehicle to get into odd | ||
6 | position state where it will not settle onto ground properly, etc | ||
7 | Two of Nebadon vehicles in a sim max the CPU. This is new. | ||
8 | A sitting, active vehicle bobs up and down a small amount. | ||
9 | |||
1 | CURRENT PRIORITIES | 10 | CURRENT PRIORITIES |
2 | ================================================= | 11 | ================================================= |
3 | Use the HACD convex hull routine in Bullet rather than the C# version. | 12 | Use the HACD convex hull routine in Bullet rather than the C# version. |