From d322625f9062d7748a1a896b6fd37c51f7f41435 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 29 Apr 2013 17:30:54 -0700 Subject: BulletSim: Add non-static BSShape.GetReference for getting another reference to an existing shape instance. BSShapeNative rebuilds shape for all references. BSShapeCompound returns another reference copy if the compound shape already exists (for linksets). --- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index c67081a..559a73f 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -1,3 +1,12 @@ +PROBLEMS TO LOOK INTO +================================================= +Nebadon vehicle ride, get up, ride again. Second time vehicle does not act correctly. + Have to rez new vehicle and delete the old to fix situation. +Hitting RESET on Nebadon's vehicle while riding causes vehicle to get into odd + position state where it will not settle onto ground properly, etc +Two of Nebadon vehicles in a sim max the CPU. This is new. +A sitting, active vehicle bobs up and down a small amount. + CURRENT PRIORITIES ================================================= Use the HACD convex hull routine in Bullet rather than the C# version. -- cgit v1.1