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author | Robert Adams | 2012-12-30 14:26:57 -0800 |
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committer | Robert Adams | 2012-12-31 19:57:23 -0800 |
commit | c2a7af18b639646b647eb4cdff4168a2b9746ee4 (patch) | |
tree | afe36195792b9990f7defd18bc29791f7527dcff /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |
parent | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))... (diff) | |
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BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 590c687..2e9db39 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -143,7 +143,7 @@ public sealed class BSTerrainManager : IDisposable | |||
143 | PhysicsScene.PE.ForceActivationState(m_groundPlane, ActivationState.DISABLE_SIMULATION); | 143 | PhysicsScene.PE.ForceActivationState(m_groundPlane, ActivationState.DISABLE_SIMULATION); |
144 | // Everything collides with the ground plane. | 144 | // Everything collides with the ground plane. |
145 | m_groundPlane.collisionType = CollisionType.Groundplane; | 145 | m_groundPlane.collisionType = CollisionType.Groundplane; |
146 | m_groundPlane.ApplyCollisionMask(); | 146 | m_groundPlane.ApplyCollisionMask(PhysicsScene); |
147 | 147 | ||
148 | // Build an initial terrain and put it in the world. This quickly gets replaced by the real region terrain. | 148 | // Build an initial terrain and put it in the world. This quickly gets replaced by the real region terrain. |
149 | BSTerrainPhys initialTerrain = new BSTerrainHeightmap(PhysicsScene, Vector3.Zero, BSScene.TERRAIN_ID, DefaultRegionSize); | 149 | BSTerrainPhys initialTerrain = new BSTerrainHeightmap(PhysicsScene, Vector3.Zero, BSScene.TERRAIN_ID, DefaultRegionSize); |