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authorRobert Adams2013-03-17 18:44:09 -0700
committerRobert Adams2013-03-19 00:00:02 -0700
commit8510f57ad48db5f97dacc2a9be63c64e62477d14 (patch)
treec43402d78fa9edfc0e440a600bfdf0745d6a2f06 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
parentProcess default attachment point in AttachObjectInternal before we check whet... (diff)
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BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
index e8040d8..a60946d 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
@@ -263,6 +263,7 @@ public sealed class BSTerrainManager : IDisposable
263 263
264 if (MegaRegionParentPhysicsScene == null) 264 if (MegaRegionParentPhysicsScene == null)
265 { 265 {
266 // This terrain is not part of the mega-region scheme. Create vanilla terrain.
266 BSTerrainPhys newTerrainPhys = BuildPhysicalTerrain(terrainRegionBase, id, heightMap, minCoords, maxCoords); 267 BSTerrainPhys newTerrainPhys = BuildPhysicalTerrain(terrainRegionBase, id, heightMap, minCoords, maxCoords);
267 m_terrains.Add(terrainRegionBase, newTerrainPhys); 268 m_terrains.Add(terrainRegionBase, newTerrainPhys);
268 269