From 8510f57ad48db5f97dacc2a9be63c64e62477d14 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 17 Mar 2013 18:44:09 -0700 Subject: BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. --- OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index e8040d8..a60946d 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs @@ -263,6 +263,7 @@ public sealed class BSTerrainManager : IDisposable if (MegaRegionParentPhysicsScene == null) { + // This terrain is not part of the mega-region scheme. Create vanilla terrain. BSTerrainPhys newTerrainPhys = BuildPhysicalTerrain(terrainRegionBase, id, heightMap, minCoords, maxCoords); m_terrains.Add(terrainRegionBase, newTerrainPhys); -- cgit v1.1