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authorMelanie2013-01-06 10:52:16 +0000
committerMelanie2013-01-06 10:52:16 +0000
commit40955fee2a2e15566734139411b9ebb13570513c (patch)
treed702441c8d7f49274cbfdd7f6d7252c6786eaed2 /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentMerge branch 'master' into careminster (diff)
parentBulletSim: fix problem where mesh shapes were physically just their bounding ... (diff)
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index a7855f0..b4f764b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -453,6 +453,7 @@ public sealed class BSShapeCollection : IDisposable
453 // If the prim attributes are simple, this could be a simple Bullet native shape 453 // If the prim attributes are simple, this could be a simple Bullet native shape
454 if (!haveShape 454 if (!haveShape
455 && pbs != null 455 && pbs != null
456 && !pbs.SculptEntry
456 && nativeShapePossible 457 && nativeShapePossible
457 && ((pbs.SculptEntry && !BSParam.ShouldMeshSculptedPrim) 458 && ((pbs.SculptEntry && !BSParam.ShouldMeshSculptedPrim)
458 || (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 459 || (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0