From 2eba80a8cd254721956bcdc9f7e3b681d415dfed Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 4 Jan 2013 17:05:56 -0800 Subject: BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back. --- OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index d361f18..f0c6b99 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs @@ -453,6 +453,7 @@ public sealed class BSShapeCollection : IDisposable // If the prim attributes are simple, this could be a simple Bullet native shape if (!haveShape && pbs != null + && !pbs.SculptEntry && nativeShapePossible && ((pbs.SculptEntry && !BSParam.ShouldMeshSculptedPrim) || (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 -- cgit v1.1