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authorRobert Adams2013-01-21 09:19:09 -0800
committerRobert Adams2013-01-21 09:19:09 -0800
commit3f6698a595593edc4027ff58cbebf947a6b5ac1f (patch)
treed5f6978e4c527f8f4dd219975dce00e06ba2b20f /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: More aggressive as setting character velocity to zero (diff)
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BulletSim: remove unused MaxTaintsToProcessPerStep parameter
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index e0b4992..12b1ef1 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -81,7 +81,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
81 internal long m_simulationStep = 0; 81 internal long m_simulationStep = 0;
82 internal float NominalFrameRate { get; set; } 82 internal float NominalFrameRate { get; set; }
83 public long SimulationStep { get { return m_simulationStep; } } 83 public long SimulationStep { get { return m_simulationStep; } }
84 internal int m_taintsToProcessPerStep;
85 internal float LastTimeStep { get; private set; } 84 internal float LastTimeStep { get; private set; }
86 85
87 // Physical objects can register for prestep or poststep events 86 // Physical objects can register for prestep or poststep events