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author | Robert Adams | 2013-04-28 21:50:47 -0700 |
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committer | Robert Adams | 2013-04-29 07:38:55 -0700 |
commit | ad1787770ed02f71feaa002ab689467e187803bb (patch) | |
tree | 08026c7b0b160ae9b16c2876894852f8a729bbb4 /OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |
parent | BulletSim: first cut at new linksetCompound shape building. (diff) | |
download | opensim-SC-ad1787770ed02f71feaa002ab689467e187803bb.zip opensim-SC-ad1787770ed02f71feaa002ab689467e187803bb.tar.gz opensim-SC-ad1787770ed02f71feaa002ab689467e187803bb.tar.bz2 opensim-SC-ad1787770ed02f71feaa002ab689467e187803bb.tar.xz |
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 81104ec..5236909 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -47,9 +47,9 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
47 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | 47 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) |
48 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) | 48 | : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical) |
49 | { | 49 | { |
50 | Linkset = BSLinkset.Factory(PhysicsScene, this); | 50 | Linkset = BSLinkset.Factory(PhysScene, this); |
51 | 51 | ||
52 | PhysicsScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() | 52 | PhysScene.TaintedObject("BSPrimLinksetCompound.Refresh", delegate() |
53 | { | 53 | { |
54 | Linkset.Refresh(this); | 54 | Linkset.Refresh(this); |
55 | }); | 55 | }); |
@@ -99,7 +99,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
99 | set | 99 | set |
100 | { | 100 | { |
101 | base.Position = value; | 101 | base.Position = value; |
102 | PhysicsScene.TaintedObject("BSPrimLinkset.setPosition", delegate() | 102 | PhysScene.TaintedObject("BSPrimLinkset.setPosition", delegate() |
103 | { | 103 | { |
104 | Linkset.UpdateProperties(UpdatedProperties.Position, this); | 104 | Linkset.UpdateProperties(UpdatedProperties.Position, this); |
105 | }); | 105 | }); |
@@ -113,7 +113,7 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
113 | set | 113 | set |
114 | { | 114 | { |
115 | base.Orientation = value; | 115 | base.Orientation = value; |
116 | PhysicsScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() | 116 | PhysScene.TaintedObject("BSPrimLinkset.setOrientation", delegate() |
117 | { | 117 | { |
118 | Linkset.UpdateProperties(UpdatedProperties.Orientation, this); | 118 | Linkset.UpdateProperties(UpdatedProperties.Orientation, this); |
119 | }); | 119 | }); |