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authorRobert Adams2012-10-22 09:12:06 -0700
committerRobert Adams2012-10-22 22:24:51 -0700
commit7272a4cae835f2d3d2a696241c6e6eb5f4b5af54 (patch)
treee833f70b32e912fadb297cc2f92aaa49313aba42 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: remove trailing spaces to make git happy. (diff)
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BulletSim: fix problem of not rebuilding shape by clearing last rebuild failed flag in BSPrim.ForceBodyShapeRebuild()
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 7b211fa..3c5e6e5 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -173,6 +173,7 @@ public sealed class BSPrim : BSPhysObject
173 } 173 }
174 public override bool ForceBodyShapeRebuild(bool inTaintTime) 174 public override bool ForceBodyShapeRebuild(bool inTaintTime)
175 { 175 {
176 LastAssetBuildFailed = false;
176 BSScene.TaintCallback rebuildOperation = delegate() 177 BSScene.TaintCallback rebuildOperation = delegate()
177 { 178 {
178 _mass = CalculateMass(); // changing the shape changes the mass 179 _mass = CalculateMass(); // changing the shape changes the mass