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authorRobert Adams2012-11-18 22:58:36 -0800
committerRobert Adams2012-11-18 22:58:36 -0800
commit6c961d8addf5c6aad81165042e684e45429b3b21 (patch)
tree57142277399f50a0a44b4e7ab7eeaf9fc54f7004 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: fix the problem with flying being disabled when crossing region bo... (diff)
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BulletSim: Use base class constructors for initialization of BSShape and other classes.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index e803072..991e5b1 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -47,7 +47,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin
47 */ 47 */
48public abstract class BSPhysObject : PhysicsActor 48public abstract class BSPhysObject : PhysicsActor
49{ 49{
50 protected void BaseInitialize(BSScene parentScene, uint localID, string name, string typeName) 50 protected BSPhysObject()
51 {
52 }
53 protected BSPhysObject(BSScene parentScene, uint localID, string name, string typeName)
51 { 54 {
52 PhysicsScene = parentScene; 55 PhysicsScene = parentScene;
53 LocalID = localID; 56 LocalID = localID;