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author | Justin Clark-Casey (justincc) | 2013-01-15 00:24:51 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-15 00:24:51 +0000 |
commit | c846cefda97bd59b7707147d7ae1a520c9121127 (patch) | |
tree | ee23e4b451087874a8149348e010a905817121f7 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i... (diff) | |
parent | BulletSim: fix not moving physical objects below terrain to over terrain. (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 23d573f..27ff047 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -80,6 +80,7 @@ public static class BSParam | |||
80 | public static float AvatarStepForceFactor { get; private set; } | 80 | public static float AvatarStepForceFactor { get; private set; } |
81 | 81 | ||
82 | public static float VehicleAngularDamping { get; private set; } | 82 | public static float VehicleAngularDamping { get; private set; } |
83 | public static float VehicleDebuggingEnabled { get; private set; } | ||
83 | 84 | ||
84 | public static float LinksetImplementation { get; private set; } | 85 | public static float LinksetImplementation { get; private set; } |
85 | public static float LinkConstraintUseFrameOffset { get; private set; } | 86 | public static float LinkConstraintUseFrameOffset { get; private set; } |
@@ -427,6 +428,11 @@ public static class BSParam | |||
427 | (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); }, | 428 | (s,cf,p,v) => { VehicleAngularDamping = cf.GetFloat(p, v); }, |
428 | (s) => { return VehicleAngularDamping; }, | 429 | (s) => { return VehicleAngularDamping; }, |
429 | (s,p,l,v) => { VehicleAngularDamping = v; } ), | 430 | (s,p,l,v) => { VehicleAngularDamping = v; } ), |
431 | new ParameterDefn("VehicleDebuggingEnable", "Turn on/off vehicle debugging", | ||
432 | ConfigurationParameters.numericFalse, | ||
433 | (s,cf,p,v) => { VehicleDebuggingEnabled = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | ||
434 | (s) => { return VehicleDebuggingEnabled; }, | ||
435 | (s,p,l,v) => { VehicleDebuggingEnabled = v; } ), | ||
430 | 436 | ||
431 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 437 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
432 | 0f, | 438 | 0f, |