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authorRobert Adams2013-01-20 22:35:42 -0800
committerRobert Adams2013-01-20 23:09:54 -0800
commit52b341e2e24384395fddc7d32fd66358f5062468 (patch)
treea0b28ec5b79004b1a556db78d835e486b8040632 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
parentBulletSim: fix problem of avatar sliding very slowly occasionally after stopp... (diff)
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BulletSim: More aggressive as setting character velocity to zero
when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic.
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