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authorJustin Clark-Casey (justincc)2014-03-25 00:20:38 +0000
committerJustin Clark-Casey (justincc)2014-03-25 00:20:38 +0000
commit091f3a80008a0f4a756fcb9ff4e87a24c2948c3c (patch)
treea98354e9317e0ed6892dec344a69447c0e9c70b8 /OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
parentDon't fail to enable permissions modules correctly if there is any leading or... (diff)
parentFixed Debug command for Groups. (Use of wrong capitalization caused *two* "de... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
index 8b0fdeb..7e61007 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -121,8 +121,10 @@ public class BSActorLockAxis : BSActor
121 // The constraint is tied to the world and oriented to the prim. 121 // The constraint is tied to the world and oriented to the prim.
122 122
123 // Free to move linearly in the region 123 // Free to move linearly in the region
124 OMV.Vector3 linearLow = OMV.Vector3.Zero; 124 // OMV.Vector3 linearLow = OMV.Vector3.Zero;
125 OMV.Vector3 linearHigh = m_physicsScene.TerrainManager.DefaultRegionSize; 125 // OMV.Vector3 linearHigh = m_physicsScene.TerrainManager.DefaultRegionSize;
126 OMV.Vector3 linearLow = new OMV.Vector3(-10000f, -10000f, -10000f);
127 OMV.Vector3 linearHigh = new OMV.Vector3(10000f, 10000f, 10000f);
126 if (m_controllingPrim.LockedLinearAxis.X != BSPhysObject.FreeAxis) 128 if (m_controllingPrim.LockedLinearAxis.X != BSPhysObject.FreeAxis)
127 { 129 {
128 linearLow.X = m_controllingPrim.RawPosition.X; 130 linearLow.X = m_controllingPrim.RawPosition.X;