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author | Melanie | 2013-02-06 02:22:12 +0000 |
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committer | Melanie | 2013-02-06 02:22:12 +0000 |
commit | f567ff9f51aebe522c210b5d34b26754de157c91 (patch) | |
tree | eac712a0ba78ca92b3178e2d532307c4ed489b06 /OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs index 04e77b8..39e62dd 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs | |||
@@ -1088,7 +1088,7 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1088 | { | 1088 | { |
1089 | CollisionWorld.WorldData.ParamData p = new CollisionWorld.WorldData.ParamData(); | 1089 | CollisionWorld.WorldData.ParamData p = new CollisionWorld.WorldData.ParamData(); |
1090 | 1090 | ||
1091 | p.angularDamping = o[0].XangularDamping; | 1091 | p.angularDamping = BSParam.AngularDamping; |
1092 | p.defaultFriction = o[0].defaultFriction; | 1092 | p.defaultFriction = o[0].defaultFriction; |
1093 | p.defaultFriction = o[0].defaultFriction; | 1093 | p.defaultFriction = o[0].defaultFriction; |
1094 | p.defaultDensity = o[0].defaultDensity; | 1094 | p.defaultDensity = o[0].defaultDensity; |
@@ -1096,32 +1096,32 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1096 | p.collisionMargin = o[0].collisionMargin; | 1096 | p.collisionMargin = o[0].collisionMargin; |
1097 | p.gravity = o[0].gravity; | 1097 | p.gravity = o[0].gravity; |
1098 | 1098 | ||
1099 | p.linearDamping = o[0].XlinearDamping; | 1099 | p.linearDamping = BSParam.LinearDamping; |
1100 | p.angularDamping = o[0].XangularDamping; | 1100 | p.angularDamping = BSParam.AngularDamping; |
1101 | p.deactivationTime = o[0].XdeactivationTime; | 1101 | p.deactivationTime = BSParam.DeactivationTime; |
1102 | p.linearSleepingThreshold = o[0].XlinearSleepingThreshold; | 1102 | p.linearSleepingThreshold = BSParam.LinearSleepingThreshold; |
1103 | p.angularSleepingThreshold = o[0].XangularSleepingThreshold; | 1103 | p.angularSleepingThreshold = BSParam.AngularSleepingThreshold; |
1104 | p.ccdMotionThreshold = o[0].XccdMotionThreshold; | 1104 | p.ccdMotionThreshold = BSParam.CcdMotionThreshold; |
1105 | p.ccdSweptSphereRadius = o[0].XccdSweptSphereRadius; | 1105 | p.ccdSweptSphereRadius = BSParam.CcdSweptSphereRadius; |
1106 | p.contactProcessingThreshold = o[0].XcontactProcessingThreshold; | 1106 | p.contactProcessingThreshold = BSParam.ContactProcessingThreshold; |
1107 | 1107 | ||
1108 | p.terrainImplementation = o[0].XterrainImplementation; | 1108 | p.terrainImplementation = BSParam.TerrainImplementation; |
1109 | p.terrainFriction = o[0].XterrainFriction; | 1109 | p.terrainFriction = BSParam.TerrainFriction; |
1110 | 1110 | ||
1111 | p.terrainHitFraction = o[0].XterrainHitFraction; | 1111 | p.terrainHitFraction = BSParam.TerrainHitFraction; |
1112 | p.terrainRestitution = o[0].XterrainRestitution; | 1112 | p.terrainRestitution = BSParam.TerrainRestitution; |
1113 | p.terrainCollisionMargin = o[0].XterrainCollisionMargin; | 1113 | p.terrainCollisionMargin = BSParam.TerrainCollisionMargin; |
1114 | 1114 | ||
1115 | p.avatarFriction = o[0].XavatarFriction; | 1115 | p.avatarFriction = BSParam.AvatarFriction; |
1116 | p.avatarStandingFriction = o[0].XavatarStandingFriction; | 1116 | p.avatarStandingFriction = BSParam.AvatarStandingFriction; |
1117 | p.avatarDensity = o[0].XavatarDensity; | 1117 | p.avatarDensity = BSParam.AvatarDensity; |
1118 | p.avatarRestitution = o[0].XavatarRestitution; | 1118 | p.avatarRestitution = BSParam.AvatarRestitution; |
1119 | p.avatarCapsuleWidth = o[0].XavatarCapsuleWidth; | 1119 | p.avatarCapsuleWidth = BSParam.AvatarCapsuleWidth; |
1120 | p.avatarCapsuleDepth = o[0].XavatarCapsuleDepth; | 1120 | p.avatarCapsuleDepth = BSParam.AvatarCapsuleDepth; |
1121 | p.avatarCapsuleHeight = o[0].XavatarCapsuleHeight; | 1121 | p.avatarCapsuleHeight = BSParam.AvatarCapsuleHeight; |
1122 | p.avatarContactProcessingThreshold = o[0].XavatarContactProcessingThreshold; | 1122 | p.avatarContactProcessingThreshold = BSParam.AvatarContactProcessingThreshold; |
1123 | 1123 | ||
1124 | p.vehicleAngularDamping = o[0].XvehicleAngularDamping; | 1124 | p.vehicleAngularDamping = BSParam.VehicleAngularDamping; |
1125 | 1125 | ||
1126 | p.maxPersistantManifoldPoolSize = o[0].maxPersistantManifoldPoolSize; | 1126 | p.maxPersistantManifoldPoolSize = o[0].maxPersistantManifoldPoolSize; |
1127 | p.maxCollisionAlgorithmPoolSize = o[0].maxCollisionAlgorithmPoolSize; | 1127 | p.maxCollisionAlgorithmPoolSize = o[0].maxCollisionAlgorithmPoolSize; |
@@ -1132,15 +1132,15 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
1132 | p.shouldEnableFrictionCaching = o[0].shouldEnableFrictionCaching; | 1132 | p.shouldEnableFrictionCaching = o[0].shouldEnableFrictionCaching; |
1133 | p.numberOfSolverIterations = o[0].numberOfSolverIterations; | 1133 | p.numberOfSolverIterations = o[0].numberOfSolverIterations; |
1134 | 1134 | ||
1135 | p.linksetImplementation = o[0].XlinksetImplementation; | 1135 | p.linksetImplementation = BSParam.LinksetImplementation; |
1136 | p.linkConstraintUseFrameOffset = o[0].XlinkConstraintUseFrameOffset; | 1136 | p.linkConstraintUseFrameOffset = BSParam.LinkConstraintUseFrameOffset; |
1137 | p.linkConstraintEnableTransMotor = o[0].XlinkConstraintEnableTransMotor; | 1137 | p.linkConstraintEnableTransMotor = BSParam.LinkConstraintEnableTransMotor; |
1138 | p.linkConstraintTransMotorMaxVel = o[0].XlinkConstraintTransMotorMaxVel; | 1138 | p.linkConstraintTransMotorMaxVel = BSParam.LinkConstraintTransMotorMaxVel; |
1139 | p.linkConstraintTransMotorMaxForce = o[0].XlinkConstraintTransMotorMaxForce; | 1139 | p.linkConstraintTransMotorMaxForce = BSParam.LinkConstraintTransMotorMaxForce; |
1140 | p.linkConstraintERP = o[0].XlinkConstraintERP; | 1140 | p.linkConstraintERP = BSParam.LinkConstraintERP; |
1141 | p.linkConstraintCFM = o[0].XlinkConstraintCFM; | 1141 | p.linkConstraintCFM = BSParam.LinkConstraintCFM; |
1142 | p.linkConstraintSolverIterations = o[0].XlinkConstraintSolverIterations; | 1142 | p.linkConstraintSolverIterations = BSParam.LinkConstraintSolverIterations; |
1143 | p.physicsLoggingFrames = o[0].XphysicsLoggingFrames; | 1143 | p.physicsLoggingFrames = o[0].physicsLoggingFrames; |
1144 | DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo(); | 1144 | DefaultCollisionConstructionInfo ccci = new DefaultCollisionConstructionInfo(); |
1145 | 1145 | ||
1146 | DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration(); | 1146 | DefaultCollisionConfiguration cci = new DefaultCollisionConfiguration(); |