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author | teravus | 2012-11-15 10:05:16 -0500 |
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committer | teravus | 2012-11-15 10:05:16 -0500 |
commit | e9153e1d1aae50024d8cd05fe14a9bce34343a0e (patch) | |
tree | bc111d34f95a26b99c7e34d9e495dc14d1802cc3 /OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | |
parent | Merge master into teravuswork (diff) | |
download | opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.zip opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.gz opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.bz2 opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.xz |
Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing
changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs new file mode 100755 index 0000000..683bc51 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BS6DofConstraint.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public class BS6DofConstraint : BSConstraint | ||
36 | { | ||
37 | // Create a btGeneric6DofConstraint | ||
38 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | ||
39 | Vector3 frame1, Quaternion frame1rot, | ||
40 | Vector3 frame2, Quaternion frame2rot, | ||
41 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
42 | { | ||
43 | m_world = world; | ||
44 | m_body1 = obj1; | ||
45 | m_body2 = obj2; | ||
46 | m_constraint = new BulletConstraint( | ||
47 | BulletSimAPI.Create6DofConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, | ||
48 | frame1, frame1rot, | ||
49 | frame2, frame2rot, | ||
50 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | ||
51 | m_enabled = true; | ||
52 | } | ||
53 | |||
54 | public BS6DofConstraint(BulletSim world, BulletBody obj1, BulletBody obj2, | ||
55 | Vector3 joinPoint, | ||
56 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
57 | { | ||
58 | m_world = world; | ||
59 | m_body1 = obj1; | ||
60 | m_body2 = obj2; | ||
61 | m_constraint = new BulletConstraint( | ||
62 | BulletSimAPI.Create6DofConstraintToPoint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr, | ||
63 | joinPoint, | ||
64 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); | ||
65 | m_enabled = true; | ||
66 | } | ||
67 | |||
68 | public bool SetFrames(Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot) | ||
69 | { | ||
70 | bool ret = false; | ||
71 | if (m_enabled) | ||
72 | { | ||
73 | BulletSimAPI.SetFrames2(m_constraint.Ptr, frameA, frameArot, frameB, frameBrot); | ||
74 | ret = true; | ||
75 | } | ||
76 | return ret; | ||
77 | } | ||
78 | |||
79 | public bool SetCFMAndERP(float cfm, float erp) | ||
80 | { | ||
81 | bool ret = false; | ||
82 | if (m_enabled) | ||
83 | { | ||
84 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | ||
85 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL); | ||
86 | BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL); | ||
87 | ret = true; | ||
88 | } | ||
89 | return ret; | ||
90 | } | ||
91 | |||
92 | public bool UseFrameOffset(bool useOffset) | ||
93 | { | ||
94 | bool ret = false; | ||
95 | float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | ||
96 | if (m_enabled) | ||
97 | ret = BulletSimAPI.UseFrameOffset2(m_constraint.Ptr, onOff); | ||
98 | return ret; | ||
99 | } | ||
100 | |||
101 | public bool TranslationalLimitMotor(bool enable, float targetVelocity, float maxMotorForce) | ||
102 | { | ||
103 | bool ret = false; | ||
104 | float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse; | ||
105 | if (m_enabled) | ||
106 | ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.Ptr, onOff, targetVelocity, maxMotorForce); | ||
107 | return ret; | ||
108 | } | ||
109 | |||
110 | public bool SetBreakingImpulseThreshold(float threshold) | ||
111 | { | ||
112 | bool ret = false; | ||
113 | if (m_enabled) | ||
114 | ret = BulletSimAPI.SetBreakingImpulseThreshold2(m_constraint.Ptr, threshold); | ||
115 | return ret; | ||
116 | } | ||
117 | } | ||
118 | } | ||