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authorteravus2012-12-18 15:00:10 -0500
committerteravus2012-12-18 15:00:10 -0500
commit29cdf0f3dd99605192f29fc83bbacdf8ecb0ea8d (patch)
tree9b8eda52bcd2022e47b0b0688eb9d548b4161f36 /OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
parentBulletSim: scale the force for external AddForce by the simulation (diff)
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* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
Diffstat (limited to 'OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
index 4096ef8..689da7f 100644
--- a/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSNPlugin/BSPhysObject.cs
@@ -96,7 +96,8 @@ public abstract class BSPhysObject : PhysicsActor
96 // Return the object mass without calculating it or having side effects 96 // Return the object mass without calculating it or having side effects
97 public abstract float RawMass { get; } 97 public abstract float RawMass { get; }
98 // Set the raw mass but also update physical mass properties (inertia, ...) 98 // Set the raw mass but also update physical mass properties (inertia, ...)
99 public abstract void UpdatePhysicalMassProperties(float mass); 99 // 'inWorld' true if the object has already been added to the dynamic world.
100 public abstract void UpdatePhysicalMassProperties(float mass, bool inWorld);
100 101
101 // The last value calculated for the prim's inertia 102 // The last value calculated for the prim's inertia
102 public OMV.Vector3 Inertia { get; set; } 103 public OMV.Vector3 Inertia { get; set; }