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authorRobert Adams2015-09-08 04:54:16 -0700
committerRobert Adams2015-09-08 04:54:16 -0700
commite5367d822be9b05e74c859afe2d2956a3e95aa33 (patch)
treee904050a30715df587aa527d7f313755177726a7 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
parentadd lost admin_reset_land method (diff)
parentDeleted access control spec from [LoginService] section of standalone config.... (diff)
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Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs316
1 files changed, 0 insertions, 316 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
deleted file mode 100644
index dfe4c19..0000000
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPrim.cs
+++ /dev/null
@@ -1,316 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using Nini.Config;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Region.Physics.Manager;
34
35namespace OpenSim.Region.Physics.BasicPhysicsPlugin
36{
37 public class BasicPhysicsPrim : PhysicsActor
38 {
39 private Vector3 _size;
40// private PrimitiveBaseShape _shape;
41
42 public BasicPhysicsPrim(
43 string name, uint localId, Vector3 position, Vector3 size, Quaternion orientation, PrimitiveBaseShape shape)
44 {
45 Name = name;
46 LocalID = localId;
47 Position = position;
48 Size = size;
49 Orientation = orientation;
50 Shape = shape;
51 }
52
53 public override int PhysicsActorType
54 {
55 get { return (int) ActorTypes.Agent; }
56 set { return; }
57 }
58
59 public override Vector3 RotationalVelocity { get; set; }
60
61 public override bool SetAlwaysRun
62 {
63 get { return false; }
64 set { return; }
65 }
66
67 public override uint LocalID
68 {
69 set { return; }
70 }
71
72 public override bool Grabbed
73 {
74 set { return; }
75 }
76
77 public override bool Selected
78 {
79 set { return; }
80 }
81
82 public override float Buoyancy
83 {
84 get { return 0f; }
85 set { return; }
86 }
87
88 public override bool FloatOnWater
89 {
90 set { return; }
91 }
92
93 public override bool IsPhysical
94 {
95 get { return false; }
96 set { return; }
97 }
98
99 public override bool ThrottleUpdates
100 {
101 get { return false; }
102 set { return; }
103 }
104
105 public override bool Flying { get; set; }
106
107 public override bool IsColliding { get; set; }
108
109 public override bool CollidingGround
110 {
111 get { return false; }
112 set { return; }
113 }
114
115 public override bool CollidingObj
116 {
117 get { return false; }
118 set { return; }
119 }
120
121 public override bool Stopped
122 {
123 get { return false; }
124 }
125
126 public override Vector3 Position { get; set; }
127
128 public override Vector3 Size
129 {
130 get { return _size; }
131 set {
132 _size = value;
133 _size.Z = _size.Z / 2.0f;
134 }
135 }
136
137 public override PrimitiveBaseShape Shape
138 {
139// set { _shape = value; }
140 set {}
141 }
142
143 public override float Mass
144 {
145 get { return 0f; }
146 }
147
148 public override Vector3 Force
149 {
150 get { return Vector3.Zero; }
151 set { return; }
152 }
153
154 public override int VehicleType
155 {
156 get { return 0; }
157 set { return; }
158 }
159
160 public override void VehicleFloatParam(int param, float value)
161 {
162
163 }
164
165 public override void VehicleVectorParam(int param, Vector3 value)
166 {
167
168 }
169
170 public override void VehicleRotationParam(int param, Quaternion rotation)
171 {
172
173 }
174
175 public override void VehicleFlags(int param, bool remove)
176 {
177
178 }
179
180 public override void SetVolumeDetect(int param)
181 {
182
183 }
184
185 public override Vector3 CenterOfMass
186 {
187 get { return Vector3.Zero; }
188 }
189
190 public override Vector3 GeometricCenter
191 {
192 get { return Vector3.Zero; }
193 }
194
195 public override Vector3 Velocity { get; set; }
196
197 public override Vector3 Torque
198 {
199 get { return Vector3.Zero; }
200 set { return; }
201 }
202
203 public override float CollisionScore
204 {
205 get { return 0f; }
206 set { }
207 }
208
209 public override Quaternion Orientation { get; set; }
210
211 public override Vector3 Acceleration { get; set; }
212
213 public override bool Kinematic
214 {
215 get { return true; }
216 set { }
217 }
218
219 public override void link(PhysicsActor obj)
220 {
221 }
222
223 public override void delink()
224 {
225 }
226
227 public override void LockAngularMotion(Vector3 axis)
228 {
229 }
230
231 public override void AddForce(Vector3 force, bool pushforce)
232 {
233 }
234
235 public override void AddAngularForce(Vector3 force, bool pushforce)
236 {
237 }
238
239 public override void SetMomentum(Vector3 momentum)
240 {
241 }
242
243 public override void CrossingFailure()
244 {
245 }
246
247 public override Vector3 PIDTarget
248 {
249 set { return; }
250 }
251
252 public override bool PIDActive
253 {
254 get { return false; }
255 set { return; }
256 }
257
258 public override float PIDTau
259 {
260 set { return; }
261 }
262
263 public override float PIDHoverHeight
264 {
265 set { return; }
266 }
267
268 public override bool PIDHoverActive
269 {
270 set { return; }
271 }
272
273 public override PIDHoverType PIDHoverType
274 {
275 set { return; }
276 }
277
278 public override float PIDHoverTau
279 {
280 set { return; }
281 }
282
283 public override Quaternion APIDTarget
284 {
285 set { return; }
286 }
287
288 public override bool APIDActive
289 {
290 set { return; }
291 }
292
293 public override float APIDStrength
294 {
295 set { return; }
296 }
297
298 public override float APIDDamping
299 {
300 set { return; }
301 }
302
303 public override void SubscribeEvents(int ms)
304 {
305 }
306
307 public override void UnSubscribeEvents()
308 {
309 }
310
311 public override bool SubscribedEvents()
312 {
313 return false;
314 }
315 }
316}