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authorMelanie2013-12-16 22:11:03 +0000
committerMelanie2013-12-16 22:11:03 +0000
commitfe01e7d1cce9d875b5989931b9652e4cd00c311d (patch)
treed7e12171d5952d5a96c3f405a5d80c6eebb00937 /OpenSim/Region/OptionalModules
parentThis is the acutal sitting avatar crossing code. This commit implements the (diff)
parentMerge branch 'justincc-master' (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs8
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs16
2 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index c717128..eb386fe 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -216,9 +216,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
216 // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", 216 // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
217 // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); 217 // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
218 218
219 // Warn level because the region cannot be used while logins are disabled 219 // Putting this out to console to make it eye-catching for people who are running OpenSimulator
220 m_log.WarnFormat( 220 // without info log messages enabled. Making this a warning is arguably misleading since it isn't a
221 "[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name); 221 // warning, and monitor scripts looking for warn/error/fatal messages will received false positives.
222 // Arguably, log4net needs a status log level (like Apache).
223 MainConsole.Instance.OutputFormat("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
222 } 224 }
223 225
224 m_scene.SceneGridService.InformNeighborsThatRegionisUp( 226 m_scene.SceneGridService.InformNeighborsThatRegionisUp(
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index e1ef4d0..7f9e440 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -323,9 +323,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
323 323
324 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); 324 Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
325 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 325 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
326 Assert.That( 326// Assert.That(
327 npc.AbsolutePosition, 327// npc.AbsolutePosition,
328 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); 328// Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
329 329
330 m_npcMod.Stand(npc.UUID, m_scene); 330 m_npcMod.Stand(npc.UUID, m_scene);
331 331
@@ -337,7 +337,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
337 public void TestSitAndStandWithNoSitTarget() 337 public void TestSitAndStandWithNoSitTarget()
338 { 338 {
339 TestHelpers.InMethod(); 339 TestHelpers.InMethod();
340// log4net.Config.XmlConfigurator.Configure(); 340// TestHelpers.EnableLogging();
341 341
342 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); 342 ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
343 343
@@ -355,13 +355,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
355 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); 355 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
356 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); 356 Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
357 357
358 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the 358 // We should really be using the NPC size but this would mean preserving the physics actor since it is
359 // default avatar. 359 // removed on sit.
360 // Curiously, Vector3.ToString() will not display the last two places of the float. For example,
361 // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
362 Assert.That( 360 Assert.That(
363 npc.AbsolutePosition, 361 npc.AbsolutePosition,
364 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); 362 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2)));
365 363
366 m_npcMod.Stand(npc.UUID, m_scene); 364 m_npcMod.Stand(npc.UUID, m_scene);
367 365