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authorMelanie2011-10-11 23:32:16 +0100
committerMelanie2011-10-11 23:32:16 +0100
commita9af618842e3b70620bd0115405c366dd593efb0 (patch)
tree05de920104ca054c9ce62d0c27a1272610d2fcae /OpenSim/Region/OptionalModules
parentMerge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge (diff)
parentRemoved redundant code in AttachmentsModule and simplified interfaces which c... (diff)
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Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 1a0d0c7..49c06bc 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -132,11 +132,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
132 UUID attAssetId = TestHelpers.ParseTail(0x3); 132 UUID attAssetId = TestHelpers.ParseTail(0x3);
133 string attName = "att"; 133 string attName = "att";
134 134
135 UserInventoryHelpers.CreateInventoryItem( 135 UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
136 scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
137 136
138 am.RezSingleAttachmentFromInventory( 137 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
139 sp.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
140 138
141 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 139 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
142 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); 140 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);