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author | Justin Clark-Casey (justincc) | 2013-08-22 20:05:57 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-08-22 20:05:57 +0100 |
commit | 832c35d4d5288de0f976e40ede1c8f2ad7df4bcf (patch) | |
tree | 3cdffa400edff33c2e8ffdbc2d23e3e483a825d3 /OpenSim/Region/OptionalModules | |
parent | minor: Make logging in GatekeeperService.LoginAgent() a bit more detailed so ... (diff) | |
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Stop "sit user name" and "stand user name" console commands from trying to sit/stand avatars already sitting/standing
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs index e9cb213..4a591cf 100644 --- a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs | |||
@@ -119,6 +119,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand | |||
119 | 119 | ||
120 | foreach (ScenePresence sp in scenePresences) | 120 | foreach (ScenePresence sp in scenePresences) |
121 | { | 121 | { |
122 | if (sp.SitGround || sp.IsSatOnObject) | ||
123 | continue; | ||
124 | |||
122 | SceneObjectPart sitPart = null; | 125 | SceneObjectPart sitPart = null; |
123 | List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups(); | 126 | List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups(); |
124 | 127 | ||
@@ -169,8 +172,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand | |||
169 | 172 | ||
170 | foreach (ScenePresence sp in scenePresences) | 173 | foreach (ScenePresence sp in scenePresences) |
171 | { | 174 | { |
172 | MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name); | 175 | if (sp.SitGround || sp.IsSatOnObject) |
173 | sp.StandUp(); | 176 | { |
177 | MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name); | ||
178 | sp.StandUp(); | ||
179 | } | ||
174 | } | 180 | } |
175 | } | 181 | } |
176 | 182 | ||